Files
love/src/modules/physics/box2d/CircleShape.h
T
2009-07-26 15:46:49 +02:00

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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
#define LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
// Module
#include "Shape.h"
#include <vector>
namespace love
{
namespace physics
{
namespace box2d
{
/**
* A CircleShape represent a Circle which can
* be used for collision detection and physics.
*
* The CircleShape is much faster than the PolygonShape,
* and should generally be used where possible.
**/
class CircleShape : public Shape
{
private:
// The radius of the circle. We need to store this because
// Box2D has no built-in method for getting the radius.
float radius;
public:
/**
* Create a new CircleShape from the parent body and a
* Box2D CircleShape definition.
* @param body The parent body.
* @param def The CircleShape definition.
**/
CircleShape(Body * body, b2CircleDef * def);
virtual ~CircleShape();
/**
* Gets the radius for the circle.
**/
float getRadius() const;
// There is no support for setting the radius.
};
} // box2d
} // physics
} // love
#endif // LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H