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73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
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#define LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
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// Module
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#include "Shape.h"
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#include <vector>
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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/**
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* A CircleShape represent a Circle which can
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* be used for collision detection and physics.
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*
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* The CircleShape is much faster than the PolygonShape,
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* and should generally be used where possible.
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**/
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class CircleShape : public Shape
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{
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private:
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// The radius of the circle. We need to store this because
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// Box2D has no built-in method for getting the radius.
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float radius;
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public:
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/**
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* Create a new CircleShape from the parent body and a
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* Box2D CircleShape definition.
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* @param body The parent body.
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* @param def The CircleShape definition.
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**/
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CircleShape(Body * body, b2CircleDef * def);
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virtual ~CircleShape();
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/**
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* Gets the radius for the circle.
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**/
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float getRadius() const;
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// There is no support for setting the radius.
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};
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} // box2d
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} // physics
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} // love
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#endif // LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
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