Files
love/src/modules/window/sdl/Window.h
T

172 lines
4.4 KiB
C++

/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_WINDOW_SDL_WINDOW_H
#define LOVE_WINDOW_SDL_WINDOW_H
// LOVE
#include "window/Window.h"
// SDL
#include <SDL.h>
namespace love
{
namespace window
{
namespace sdl
{
class Window final : public love::window::Window
{
public:
Window();
~Window();
void setGraphics(graphics::Graphics *graphics);
bool setWindow(int width = 800, int height = 600, WindowSettings *settings = nullptr);
void getWindow(int &width, int &height, WindowSettings &settings);
void close();
bool setFullscreen(bool fullscreen, FullscreenType fstype);
bool setFullscreen(bool fullscreen);
bool onSizeChanged(int width, int height);
int getDisplayCount() const;
const char *getDisplayName(int displayindex) const;
std::vector<WindowSize> getFullscreenSizes(int displayindex) const;
void getDesktopDimensions(int displayindex, int &width, int &height) const;
void setPosition(int x, int y, int displayindex);
void getPosition(int &x, int &y, int &displayindex);
bool isOpen() const;
void setWindowTitle(const std::string &title);
const std::string &getWindowTitle() const;
bool setIcon(love::image::ImageData *imgd);
love::image::ImageData *getIcon();
void setDisplaySleepEnabled(bool enable);
bool isDisplaySleepEnabled() const;
void minimize();
void maximize();
void restore();
bool isMaximized() const;
bool isMinimized() const;
void swapBuffers();
bool hasFocus() const;
bool hasMouseFocus() const;
bool isVisible() const;
void setMouseGrab(bool grab);
bool isMouseGrabbed() const;
int getWidth() const;
int getHeight() const;
int getPixelWidth() const;
int getPixelHeight() const;
void windowToPixelCoords(double *x, double *y) const;
void pixelToWindowCoords(double *x, double *y) const;
void windowToDPICoords(double *x, double *y) const;
void DPIToWindowCoords(double *x, double *y) const;
double getDPIScale() const;
double toPixels(double x) const;
void toPixels(double wx, double wy, double &px, double &py) const;
double fromPixels(double x) const;
void fromPixels(double px, double py, double &wx, double &wy) const;
const void *getHandle() const;
bool showMessageBox(const std::string &title, const std::string &message, MessageBoxType type, bool attachtowindow);
int showMessageBox(const MessageBoxData &data);
void requestAttention(bool continuous);
const char *getName() const;
private:
struct ContextAttribs
{
int versionMajor;
int versionMinor;
bool gles;
bool debug;
};
void setGLFramebufferAttributes(int msaa, bool sRGB, bool stencil, int depth);
void setGLContextAttributes(const ContextAttribs &attribs);
bool checkGLVersion(const ContextAttribs &attribs, std::string &outversion);
std::vector<ContextAttribs> getContextAttribsList() const;
bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa, bool stencil, int depth);
// Update the saved window settings based on the window's actual state.
void updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport);
SDL_MessageBoxFlags convertMessageBoxType(MessageBoxType type) const;
std::string title;
int windowWidth = 800;
int windowHeight = 600;
int pixelWidth = 800;
int pixelHeight = 600;
WindowSettings settings;
StrongRef<love::image::ImageData> icon;
bool open;
bool mouseGrabbed;
SDL_Window *window;
SDL_GLContext context;
bool displayedWindowError;
bool hasSDL203orEarlier;
ContextAttribs contextAttribs;
StrongRef<graphics::Graphics> graphics;
}; // Window
} // sdl
} // window
} // love
#endif // LOVE_WINDOW_WINDOW_H