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0a3adc0839
Replace love.graphics.getRawImageFormats and love.graphics.getCompressedImageFormats with love.graphics.getImageFormats. --HG-- branch : minor
604 lines
15 KiB
C++
604 lines
15 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_GRAPHICS_H
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#define LOVE_GRAPHICS_OPENGL_GRAPHICS_H
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// STD
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#include <stack>
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#include <vector>
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#include <unordered_map>
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// OpenGL
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#include "OpenGL.h"
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// LOVE
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#include "graphics/Graphics.h"
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#include "graphics/Color.h"
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#include "image/Image.h"
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#include "image/ImageData.h"
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#include "video/VideoStream.h"
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#include "math/Transform.h"
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#include "Font.h"
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#include "Image.h"
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#include "graphics/Quad.h"
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#include "graphics/Texture.h"
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#include "SpriteBatch.h"
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#include "ParticleSystem.h"
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#include "Canvas.h"
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#include "Shader.h"
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#include "Mesh.h"
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#include "Text.h"
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#include "Video.h"
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namespace love
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{
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class Reference;
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namespace graphics
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{
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namespace opengl
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{
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struct PassInfo
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{
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enum BeginAction
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{
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BEGIN_LOAD,
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BEGIN_CLEAR,
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BEGIN_DISCARD,
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};
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enum EndAction
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{
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END_STORE,
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END_DISCARD,
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};
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struct ColorAttachment
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{
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Canvas *canvas = nullptr;
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Colorf clearColor = Colorf(0.0f, 0.0f, 0.0f, 0.0f);
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BeginAction beginAction = BEGIN_LOAD;
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};
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ColorAttachment colorAttachments[MAX_COLOR_RENDER_TARGETS];
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int colorAttachmentCount = 0;
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bool stencil = false;
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bool addColorAttachment(const ColorAttachment &attachment)
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{
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if (colorAttachmentCount + 1 < MAX_COLOR_RENDER_TARGETS)
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{
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colorAttachments[colorAttachmentCount++] = attachment;
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return true;
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}
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return false;
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}
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};
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class Graphics : public love::graphics::Graphics
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{
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public:
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typedef void (*ScreenshotCallback)(love::image::ImageData *i, Reference *ref, void *ud);
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struct ScreenshotInfo
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{
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ScreenshotCallback callback;
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Reference *ref;
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};
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Graphics();
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virtual ~Graphics();
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// Implements Module.
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const char *getName() const;
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virtual void setViewportSize(int width, int height);
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virtual bool setMode(int width, int height);
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virtual void unSetMode();
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virtual void setActive(bool active);
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virtual bool isActive() const;
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void setDebug(bool enable);
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/**
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* Resets the current color, background color,
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* line style, and so forth. (This will be called
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* when the game reloads.
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**/
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void reset();
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void beginPass(PassInfo::BeginAction beginAction, Colorf clearColor);
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void beginPass(const PassInfo &info);
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void endPass();
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void endPass(int sX, int sY, int sW, int sH, const ScreenshotInfo *info, void *screenshotCallbackData);
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const PassInfo &getActivePass() const;
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virtual bool isPassActive() const;
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/**
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* Flips buffers. (Rendered geometry is presented on screen).
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**/
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void present(void *screenshotCallbackData);
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/**
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* Gets the width of the current graphics viewport.
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**/
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int getWidth() const;
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/**
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* Gets the height of the current graphics viewport.
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**/
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int getHeight() const;
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int getPassWidth() const;
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int getPassHeight() const;
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/**
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* True if a graphics viewport is set.
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**/
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bool isCreated() const;
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/**
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* Scissor defines a box such that everything outside that box is discarded and not drawn.
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* Scissoring is automatically enabled.
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* @param x The x-coordinate of the top-left corner.
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* @param y The y-coordinate of the top-left corner.
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* @param width The width of the box.
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* @param height The height of the box.
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**/
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void setScissor(int x, int y, int width, int height);
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void intersectScissor(int x, int y, int width, int height);
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/**
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* Clears any scissor that has been created.
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**/
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void setScissor();
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/**
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* Gets the current scissor box.
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* @return Whether the scissor is enabled.
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*/
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bool getScissor(int &x, int &y, int &width, int &height) const;
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/**
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* Enables or disables drawing to the stencil buffer. When enabled, the
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* color buffer is disabled.
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**/
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void drawToStencilBuffer(StencilAction action, int value);
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void stopDrawToStencilBuffer();
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/**
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* Sets whether stencil testing is enabled.
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**/
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void setStencilTest(CompareMode compare, int value);
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void setStencilTest();
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void getStencilTest(CompareMode &compare, int &value);
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/**
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* Clear the stencil buffer in the active Canvas(es.)
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**/
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void clearStencil();
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/**
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* Creates an Image object with padding and/or optimization.
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**/
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Image *newImage(const std::vector<love::image::ImageData *> &data, const Image::Flags &flags);
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Image *newImage(const std::vector<love::image::CompressedImageData *> &cdata, const Image::Flags &flags);
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Quad *newQuad(Quad::Viewport v, double sw, double sh);
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/**
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* Creates a Font object.
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**/
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Font *newFont(love::font::Rasterizer *data, const Texture::Filter &filter = Texture::getDefaultFilter());
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SpriteBatch *newSpriteBatch(Texture *texture, int size, Mesh::Usage usage);
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ParticleSystem *newParticleSystem(Texture *texture, int size);
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Canvas *newCanvas(int width, int height, PixelFormat format = PIXELFORMAT_NORMAL, int msaa = 0);
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Shader *newShader(const Shader::ShaderSource &source);
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Mesh *newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode drawmode, Mesh::Usage usage);
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Mesh *newMesh(int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage);
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Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage);
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Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, Mesh::DrawMode drawmode, Mesh::Usage usage);
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Text *newText(Font *font, const std::vector<Font::ColoredString> &text = {});
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Video *newVideo(love::video::VideoStream *stream);
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bool isGammaCorrect() const;
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/**
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* Sets the foreground color.
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* @param c The new foreground color.
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**/
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void setColor(Colorf c);
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/**
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* Gets current color.
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**/
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Colorf getColor() const;
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/**
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* Sets the background Color.
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**/
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void setBackgroundColor(Colorf c);
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/**
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* Gets the current background color.
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**/
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Colorf getBackgroundColor() const;
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void setFont(Font *font);
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Font *getFont();
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void setShader(Shader *shader);
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void setShader();
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Shader *getShader() const;
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/**
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* Sets the enabled color components when rendering.
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**/
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void setColorMask(ColorMask mask);
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/**
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* Gets the current color mask.
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**/
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ColorMask getColorMask() const;
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/**
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* Sets the current blend mode.
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**/
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void setBlendMode(BlendMode mode, BlendAlpha alphamode);
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/**
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* Gets the current blend mode.
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**/
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BlendMode getBlendMode(BlendAlpha &alphamode) const;
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/**
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* Sets the default filter for images, canvases, and fonts.
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**/
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void setDefaultFilter(const Texture::Filter &f);
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/**
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* Gets the default filter for images, canvases, and fonts.
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**/
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const Texture::Filter &getDefaultFilter() const;
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/**
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* Default Image mipmap filter mode and sharpness values.
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**/
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void setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness);
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void getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const;
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/**
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* Sets the line width.
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* @param width The new width of the line.
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**/
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void setLineWidth(float width);
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/**
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* Sets the line style.
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* @param style LINE_ROUGH or LINE_SMOOTH.
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**/
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void setLineStyle(LineStyle style);
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/**
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* Sets the line style.
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* @param style LINE_ROUGH or LINE_SMOOTH.
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**/
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void setLineJoin(LineJoin style);
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/**
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* Gets the line width.
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**/
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float getLineWidth() const;
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/**
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* Gets the line style.
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**/
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LineStyle getLineStyle() const;
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/**
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* Gets the line style.
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**/
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LineJoin getLineJoin() const;
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/**
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* Sets the size of points.
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**/
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void setPointSize(float size);
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/**
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* Gets the point size.
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**/
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float getPointSize() const;
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/**
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* Sets whether graphics will be drawn as wireframe lines instead of filled
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* triangles (has no effect for drawn points.)
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* This should only be used as a debugging tool. The wireframe lines do not
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* behave the same as regular love.graphics lines.
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**/
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void setWireframe(bool enable);
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/**
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* Gets whether wireframe drawing mode is enabled.
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**/
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bool isWireframe() const;
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void draw(Drawable *drawable, const Matrix4 &m);
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void drawq(Texture *texture, Quad *quad, const Matrix4 &m);
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/**
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* Draws text at the specified coordinates
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**/
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void print(const std::vector<Font::ColoredString> &str, const Matrix4 &m);
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/**
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* Draws formatted text on screen at the specified coordinates.
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**/
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void printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m);
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/**
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* Draws a point at (x,y).
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* @param x Point along x-axis.
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* @param y Point along y-axis.
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**/
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void points(const float *coords, const uint8 *colors, size_t numpoints);
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/**
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* Draws a series of lines connecting the given vertices.
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* @param coords Vertex components (x1, y1, ..., xn, yn). If x1,y1 == xn,yn the line will be drawn closed.
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* @param count Number of items in the array, i.e. count = 2 * n
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**/
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void polyline(const float *coords, size_t count);
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/**
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* Draws a rectangle.
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* @param x Position along x-axis for top-left corner.
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* @param y Position along y-axis for top-left corner.
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* @param w The width of the rectangle.
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* @param h The height of the rectangle.
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**/
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void rectangle(DrawMode mode, float x, float y, float w, float h);
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/**
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* Variant of rectangle that draws a rounded rectangle.
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* @param mode The mode of drawing (line/filled).
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* @param x X-coordinate of top-left corner
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* @param y Y-coordinate of top-left corner
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* @param w The width of the rectangle.
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* @param h The height of the rectangle.
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* @param rx The radius of the corners on the x axis
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* @param ry The radius of the corners on the y axis
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* @param points The number of points to use per corner
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**/
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void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points);
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void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry);
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/**
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* Draws a circle using the specified arguments.
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* @param mode The mode of drawing (line/filled).
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* @param x X-coordinate.
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* @param y Y-coordinate.
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* @param radius Radius of the circle.
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* @param points Number of points to use to draw the circle.
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**/
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void circle(DrawMode mode, float x, float y, float radius, int points);
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void circle(DrawMode mode, float x, float y, float radius);
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/**
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* Draws an ellipse using the specified arguments.
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* @param mode The mode of drawing (line/filled).
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* @param x X-coordinate of center
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* @param y Y-coordinate of center
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* @param a Radius in x-direction
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* @param b Radius in y-direction
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* @param points Number of points to use to draw the circle.
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**/
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void ellipse(DrawMode mode, float x, float y, float a, float b, int points);
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void ellipse(DrawMode mode, float x, float y, float a, float b);
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/**
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* Draws an arc using the specified arguments.
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* @param drawmode The mode of drawing (line/filled).
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* @param arcmode The type of arc.
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* @param x X-coordinate.
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* @param y Y-coordinate.
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* @param radius Radius of the arc.
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* @param angle1 The angle at which the arc begins.
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* @param angle2 The angle at which the arc terminates.
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* @param points Number of points to use to draw the arc.
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**/
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void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points);
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void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2);
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/**
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* Draws a polygon with an arbitrary number of vertices.
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* @param mode The type of drawing (line/filled).
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* @param coords Vertex components (x1, y1, x2, y2, etc.)
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* @param count Coord array size
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**/
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void polygon(DrawMode mode, const float *coords, size_t count);
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void captureScreenshot(const ScreenshotInfo &info);
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/**
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* Returns system-dependent renderer information.
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* Returned strings can vary greatly between systems! Do not rely on it for
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* anything!
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**/
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RendererInfo getRendererInfo() const;
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/**
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* Returns performance-related statistics.
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**/
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Stats getStats() const;
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/**
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* Gets the system-dependent numeric limit for the specified parameter.
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**/
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double getSystemLimit(SystemLimit limittype) const;
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/**
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* Gets whether a graphics feature is supported on this system.
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**/
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bool isSupported(Feature feature) const;
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void push(StackType type = STACK_TRANSFORM);
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void pop();
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void rotate(float r);
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void scale(float x, float y = 1.0f);
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void translate(float x, float y);
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void shear(float kx, float ky);
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void origin();
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void applyTransform(love::math::Transform *transform);
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void replaceTransform(love::math::Transform *transform);
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Vector transformPoint(Vector point);
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Vector inverseTransformPoint(Vector point);
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private:
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struct DisplayState
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{
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Colorf color = Colorf(1.0, 1.0, 1.0, 1.0);
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Colorf backgroundColor = Colorf(0.0, 0.0, 0.0, 1.0);
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BlendMode blendMode = BLEND_ALPHA;
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BlendAlpha blendAlphaMode = BLENDALPHA_MULTIPLY;
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float lineWidth = 1.0f;
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LineStyle lineStyle = LINE_SMOOTH;
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LineJoin lineJoin = LINE_JOIN_MITER;
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float pointSize = 1.0f;
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bool scissor = false;
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ScissorRect scissorRect = ScissorRect();
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// Stencil.
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CompareMode stencilCompare = COMPARE_ALWAYS;
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int stencilTestValue = 0;
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StrongRef<Font> font;
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StrongRef<Shader> shader;
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ColorMask colorMask = ColorMask(true, true, true, true);
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bool wireframe = false;
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Texture::Filter defaultFilter = Texture::Filter();
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Texture::FilterMode defaultMipmapFilter = Texture::FILTER_NEAREST;
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float defaultMipmapSharpness = 0.0f;
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};
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struct CurrentPass
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{
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PassInfo info;
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bool active = false;
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};
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struct PassBufferInfo
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{
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bool stencil;
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Canvas *canvases[MAX_COLOR_RENDER_TARGETS];
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};
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struct CachedRenderbuffer
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{
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int w;
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int h;
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int samples;
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GLenum attachments[2];
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GLuint renderbuffer;
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};
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void restoreState(const DisplayState &s);
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void restoreStateChecked(const DisplayState &s);
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void bindCachedFBOForPass(const PassInfo &pass);
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void discard(OpenGL::FramebufferTarget target, const std::vector<bool> &colorbuffers, bool depthstencil);
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GLuint attachCachedStencilBuffer(int w, int h, int samples);
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void checkSetDefaultFont();
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int calculateEllipsePoints(float rx, float ry) const;
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StrongRef<Font> defaultFont;
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std::vector<double> pixelScaleStack;
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std::vector<ScreenshotInfo> pendingScreenshotCallbacks;
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std::unordered_map<uint32, GLuint> framebufferObjects;
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std::vector<CachedRenderbuffer> stencilBuffers;
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QuadIndices *quadIndices;
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int width;
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int height;
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bool created;
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bool active;
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bool canCaptureScreenshot;
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CurrentPass currentPass;
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bool writingToStencil;
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std::vector<DisplayState> states;
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std::vector<StackType> stackTypes; // Keeps track of the pushed stack types.
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int renderPassCount;
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static const size_t MAX_USER_STACK_DEPTH = 64;
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}; // Graphics
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_GRAPHICS_H
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