Files
love/src/modules/graphics/opengl/Graphics.h
T
Alex Szpakowski 0a3adc0839 Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum.
Replace love.graphics.getRawImageFormats and love.graphics.getCompressedImageFormats with love.graphics.getImageFormats.

--HG--
branch : minor
2016-11-27 22:53:23 -04:00

604 lines
15 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_GRAPHICS_H
#define LOVE_GRAPHICS_OPENGL_GRAPHICS_H
// STD
#include <stack>
#include <vector>
#include <unordered_map>
// OpenGL
#include "OpenGL.h"
// LOVE
#include "graphics/Graphics.h"
#include "graphics/Color.h"
#include "image/Image.h"
#include "image/ImageData.h"
#include "video/VideoStream.h"
#include "math/Transform.h"
#include "Font.h"
#include "Image.h"
#include "graphics/Quad.h"
#include "graphics/Texture.h"
#include "SpriteBatch.h"
#include "ParticleSystem.h"
#include "Canvas.h"
#include "Shader.h"
#include "Mesh.h"
#include "Text.h"
#include "Video.h"
namespace love
{
class Reference;
namespace graphics
{
namespace opengl
{
struct PassInfo
{
enum BeginAction
{
BEGIN_LOAD,
BEGIN_CLEAR,
BEGIN_DISCARD,
};
enum EndAction
{
END_STORE,
END_DISCARD,
};
struct ColorAttachment
{
Canvas *canvas = nullptr;
Colorf clearColor = Colorf(0.0f, 0.0f, 0.0f, 0.0f);
BeginAction beginAction = BEGIN_LOAD;
};
ColorAttachment colorAttachments[MAX_COLOR_RENDER_TARGETS];
int colorAttachmentCount = 0;
bool stencil = false;
bool addColorAttachment(const ColorAttachment &attachment)
{
if (colorAttachmentCount + 1 < MAX_COLOR_RENDER_TARGETS)
{
colorAttachments[colorAttachmentCount++] = attachment;
return true;
}
return false;
}
};
class Graphics : public love::graphics::Graphics
{
public:
typedef void (*ScreenshotCallback)(love::image::ImageData *i, Reference *ref, void *ud);
struct ScreenshotInfo
{
ScreenshotCallback callback;
Reference *ref;
};
Graphics();
virtual ~Graphics();
// Implements Module.
const char *getName() const;
virtual void setViewportSize(int width, int height);
virtual bool setMode(int width, int height);
virtual void unSetMode();
virtual void setActive(bool active);
virtual bool isActive() const;
void setDebug(bool enable);
/**
* Resets the current color, background color,
* line style, and so forth. (This will be called
* when the game reloads.
**/
void reset();
void beginPass(PassInfo::BeginAction beginAction, Colorf clearColor);
void beginPass(const PassInfo &info);
void endPass();
void endPass(int sX, int sY, int sW, int sH, const ScreenshotInfo *info, void *screenshotCallbackData);
const PassInfo &getActivePass() const;
virtual bool isPassActive() const;
/**
* Flips buffers. (Rendered geometry is presented on screen).
**/
void present(void *screenshotCallbackData);
/**
* Gets the width of the current graphics viewport.
**/
int getWidth() const;
/**
* Gets the height of the current graphics viewport.
**/
int getHeight() const;
int getPassWidth() const;
int getPassHeight() const;
/**
* True if a graphics viewport is set.
**/
bool isCreated() const;
/**
* Scissor defines a box such that everything outside that box is discarded and not drawn.
* Scissoring is automatically enabled.
* @param x The x-coordinate of the top-left corner.
* @param y The y-coordinate of the top-left corner.
* @param width The width of the box.
* @param height The height of the box.
**/
void setScissor(int x, int y, int width, int height);
void intersectScissor(int x, int y, int width, int height);
/**
* Clears any scissor that has been created.
**/
void setScissor();
/**
* Gets the current scissor box.
* @return Whether the scissor is enabled.
*/
bool getScissor(int &x, int &y, int &width, int &height) const;
/**
* Enables or disables drawing to the stencil buffer. When enabled, the
* color buffer is disabled.
**/
void drawToStencilBuffer(StencilAction action, int value);
void stopDrawToStencilBuffer();
/**
* Sets whether stencil testing is enabled.
**/
void setStencilTest(CompareMode compare, int value);
void setStencilTest();
void getStencilTest(CompareMode &compare, int &value);
/**
* Clear the stencil buffer in the active Canvas(es.)
**/
void clearStencil();
/**
* Creates an Image object with padding and/or optimization.
**/
Image *newImage(const std::vector<love::image::ImageData *> &data, const Image::Flags &flags);
Image *newImage(const std::vector<love::image::CompressedImageData *> &cdata, const Image::Flags &flags);
Quad *newQuad(Quad::Viewport v, double sw, double sh);
/**
* Creates a Font object.
**/
Font *newFont(love::font::Rasterizer *data, const Texture::Filter &filter = Texture::getDefaultFilter());
SpriteBatch *newSpriteBatch(Texture *texture, int size, Mesh::Usage usage);
ParticleSystem *newParticleSystem(Texture *texture, int size);
Canvas *newCanvas(int width, int height, PixelFormat format = PIXELFORMAT_NORMAL, int msaa = 0);
Shader *newShader(const Shader::ShaderSource &source);
Mesh *newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode drawmode, Mesh::Usage usage);
Mesh *newMesh(int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage);
Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage);
Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, Mesh::DrawMode drawmode, Mesh::Usage usage);
Text *newText(Font *font, const std::vector<Font::ColoredString> &text = {});
Video *newVideo(love::video::VideoStream *stream);
bool isGammaCorrect() const;
/**
* Sets the foreground color.
* @param c The new foreground color.
**/
void setColor(Colorf c);
/**
* Gets current color.
**/
Colorf getColor() const;
/**
* Sets the background Color.
**/
void setBackgroundColor(Colorf c);
/**
* Gets the current background color.
**/
Colorf getBackgroundColor() const;
void setFont(Font *font);
Font *getFont();
void setShader(Shader *shader);
void setShader();
Shader *getShader() const;
/**
* Sets the enabled color components when rendering.
**/
void setColorMask(ColorMask mask);
/**
* Gets the current color mask.
**/
ColorMask getColorMask() const;
/**
* Sets the current blend mode.
**/
void setBlendMode(BlendMode mode, BlendAlpha alphamode);
/**
* Gets the current blend mode.
**/
BlendMode getBlendMode(BlendAlpha &alphamode) const;
/**
* Sets the default filter for images, canvases, and fonts.
**/
void setDefaultFilter(const Texture::Filter &f);
/**
* Gets the default filter for images, canvases, and fonts.
**/
const Texture::Filter &getDefaultFilter() const;
/**
* Default Image mipmap filter mode and sharpness values.
**/
void setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness);
void getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const;
/**
* Sets the line width.
* @param width The new width of the line.
**/
void setLineWidth(float width);
/**
* Sets the line style.
* @param style LINE_ROUGH or LINE_SMOOTH.
**/
void setLineStyle(LineStyle style);
/**
* Sets the line style.
* @param style LINE_ROUGH or LINE_SMOOTH.
**/
void setLineJoin(LineJoin style);
/**
* Gets the line width.
**/
float getLineWidth() const;
/**
* Gets the line style.
**/
LineStyle getLineStyle() const;
/**
* Gets the line style.
**/
LineJoin getLineJoin() const;
/**
* Sets the size of points.
**/
void setPointSize(float size);
/**
* Gets the point size.
**/
float getPointSize() const;
/**
* Sets whether graphics will be drawn as wireframe lines instead of filled
* triangles (has no effect for drawn points.)
* This should only be used as a debugging tool. The wireframe lines do not
* behave the same as regular love.graphics lines.
**/
void setWireframe(bool enable);
/**
* Gets whether wireframe drawing mode is enabled.
**/
bool isWireframe() const;
void draw(Drawable *drawable, const Matrix4 &m);
void drawq(Texture *texture, Quad *quad, const Matrix4 &m);
/**
* Draws text at the specified coordinates
**/
void print(const std::vector<Font::ColoredString> &str, const Matrix4 &m);
/**
* Draws formatted text on screen at the specified coordinates.
**/
void printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m);
/**
* Draws a point at (x,y).
* @param x Point along x-axis.
* @param y Point along y-axis.
**/
void points(const float *coords, const uint8 *colors, size_t numpoints);
/**
* Draws a series of lines connecting the given vertices.
* @param coords Vertex components (x1, y1, ..., xn, yn). If x1,y1 == xn,yn the line will be drawn closed.
* @param count Number of items in the array, i.e. count = 2 * n
**/
void polyline(const float *coords, size_t count);
/**
* Draws a rectangle.
* @param x Position along x-axis for top-left corner.
* @param y Position along y-axis for top-left corner.
* @param w The width of the rectangle.
* @param h The height of the rectangle.
**/
void rectangle(DrawMode mode, float x, float y, float w, float h);
/**
* Variant of rectangle that draws a rounded rectangle.
* @param mode The mode of drawing (line/filled).
* @param x X-coordinate of top-left corner
* @param y Y-coordinate of top-left corner
* @param w The width of the rectangle.
* @param h The height of the rectangle.
* @param rx The radius of the corners on the x axis
* @param ry The radius of the corners on the y axis
* @param points The number of points to use per corner
**/
void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points);
void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry);
/**
* Draws a circle using the specified arguments.
* @param mode The mode of drawing (line/filled).
* @param x X-coordinate.
* @param y Y-coordinate.
* @param radius Radius of the circle.
* @param points Number of points to use to draw the circle.
**/
void circle(DrawMode mode, float x, float y, float radius, int points);
void circle(DrawMode mode, float x, float y, float radius);
/**
* Draws an ellipse using the specified arguments.
* @param mode The mode of drawing (line/filled).
* @param x X-coordinate of center
* @param y Y-coordinate of center
* @param a Radius in x-direction
* @param b Radius in y-direction
* @param points Number of points to use to draw the circle.
**/
void ellipse(DrawMode mode, float x, float y, float a, float b, int points);
void ellipse(DrawMode mode, float x, float y, float a, float b);
/**
* Draws an arc using the specified arguments.
* @param drawmode The mode of drawing (line/filled).
* @param arcmode The type of arc.
* @param x X-coordinate.
* @param y Y-coordinate.
* @param radius Radius of the arc.
* @param angle1 The angle at which the arc begins.
* @param angle2 The angle at which the arc terminates.
* @param points Number of points to use to draw the arc.
**/
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points);
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2);
/**
* Draws a polygon with an arbitrary number of vertices.
* @param mode The type of drawing (line/filled).
* @param coords Vertex components (x1, y1, x2, y2, etc.)
* @param count Coord array size
**/
void polygon(DrawMode mode, const float *coords, size_t count);
void captureScreenshot(const ScreenshotInfo &info);
/**
* Returns system-dependent renderer information.
* Returned strings can vary greatly between systems! Do not rely on it for
* anything!
**/
RendererInfo getRendererInfo() const;
/**
* Returns performance-related statistics.
**/
Stats getStats() const;
/**
* Gets the system-dependent numeric limit for the specified parameter.
**/
double getSystemLimit(SystemLimit limittype) const;
/**
* Gets whether a graphics feature is supported on this system.
**/
bool isSupported(Feature feature) const;
void push(StackType type = STACK_TRANSFORM);
void pop();
void rotate(float r);
void scale(float x, float y = 1.0f);
void translate(float x, float y);
void shear(float kx, float ky);
void origin();
void applyTransform(love::math::Transform *transform);
void replaceTransform(love::math::Transform *transform);
Vector transformPoint(Vector point);
Vector inverseTransformPoint(Vector point);
private:
struct DisplayState
{
Colorf color = Colorf(1.0, 1.0, 1.0, 1.0);
Colorf backgroundColor = Colorf(0.0, 0.0, 0.0, 1.0);
BlendMode blendMode = BLEND_ALPHA;
BlendAlpha blendAlphaMode = BLENDALPHA_MULTIPLY;
float lineWidth = 1.0f;
LineStyle lineStyle = LINE_SMOOTH;
LineJoin lineJoin = LINE_JOIN_MITER;
float pointSize = 1.0f;
bool scissor = false;
ScissorRect scissorRect = ScissorRect();
// Stencil.
CompareMode stencilCompare = COMPARE_ALWAYS;
int stencilTestValue = 0;
StrongRef<Font> font;
StrongRef<Shader> shader;
ColorMask colorMask = ColorMask(true, true, true, true);
bool wireframe = false;
Texture::Filter defaultFilter = Texture::Filter();
Texture::FilterMode defaultMipmapFilter = Texture::FILTER_NEAREST;
float defaultMipmapSharpness = 0.0f;
};
struct CurrentPass
{
PassInfo info;
bool active = false;
};
struct PassBufferInfo
{
bool stencil;
Canvas *canvases[MAX_COLOR_RENDER_TARGETS];
};
struct CachedRenderbuffer
{
int w;
int h;
int samples;
GLenum attachments[2];
GLuint renderbuffer;
};
void restoreState(const DisplayState &s);
void restoreStateChecked(const DisplayState &s);
void bindCachedFBOForPass(const PassInfo &pass);
void discard(OpenGL::FramebufferTarget target, const std::vector<bool> &colorbuffers, bool depthstencil);
GLuint attachCachedStencilBuffer(int w, int h, int samples);
void checkSetDefaultFont();
int calculateEllipsePoints(float rx, float ry) const;
StrongRef<Font> defaultFont;
std::vector<double> pixelScaleStack;
std::vector<ScreenshotInfo> pendingScreenshotCallbacks;
std::unordered_map<uint32, GLuint> framebufferObjects;
std::vector<CachedRenderbuffer> stencilBuffers;
QuadIndices *quadIndices;
int width;
int height;
bool created;
bool active;
bool canCaptureScreenshot;
CurrentPass currentPass;
bool writingToStencil;
std::vector<DisplayState> states;
std::vector<StackType> stackTypes; // Keeps track of the pushed stack types.
int renderPassCount;
static const size_t MAX_USER_STACK_DEPTH = 64;
}; // Graphics
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_GRAPHICS_H