Files
love/src/modules/thread/wrap_Thread.h
T
Bart van Strien 083dd11185 Switch to a custom event system, where SDL pumps into
To do this we needed to take ThreadVariant out of love.thread, and move it to common.
This also changes event names, instead of 1/2-letter abbreviations, full names!
2011-12-13 17:50:38 +01:00

55 lines
1.7 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_THREAD_SDL_WRAP_THREAD_H
#define LOVE_THREAD_SDL_WRAP_THREAD_H
// LOVE
#include <common/config.h>
#include "Thread.h"
namespace love
{
namespace thread
{
Thread *luax_checkthread(lua_State *L, int idx);
int w_Thread_start(lua_State *L);
int w_Thread_kill(lua_State *L);
int w_Thread_wait(lua_State *L);
int w_Thread_getName(lua_State *L);
int w_Thread_get(lua_State *L);
int w_Thread_getKeys(lua_State *L);
int w_Thread_demand(lua_State *L);
int w_Thread_peek(lua_State *L);
int w_Thread_set(lua_State *L);
int luaopen_thread(lua_State *L);
int w_newThread(lua_State *L);
int w_getThreads(lua_State *L);
int w_getThread(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_thread(lua_State * L);
} // thread
} // love
#endif // LOVE_THREAD_SDL_WRAP_THREAD_H