Files
love/src/modules/graphics/Buffer.h
T

190 lines
4.5 KiB
C++

/**
* Copyright (c) 2006-2022 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
// LOVE
#include "common/config.h"
#include "common/int.h"
#include "common/Object.h"
#include "vertex.h"
#include "Resource.h"
// C
#include <stddef.h>
#include <string>
#include <vector>
namespace love
{
namespace graphics
{
class Graphics;
/**
* A block of GPU-owned memory.
**/
class Buffer : public love::Object, public Resource
{
public:
static love::Type type;
static const size_t SHADER_STORAGE_BUFFER_MAX_STRIDE = 2048;
enum MapType
{
MAP_WRITE_INVALIDATE,
MAP_READ_ONLY,
};
struct DataDeclaration
{
std::string name;
DataFormat format;
int arrayLength;
DataDeclaration(const std::string &name, DataFormat format, int arrayLength = 0)
: name(name)
, format(format)
, arrayLength(arrayLength)
{}
};
struct DataMember
{
DataDeclaration decl;
DataFormatInfo info;
size_t offset;
size_t size;
DataMember(const DataDeclaration &decl)
: decl(decl)
, info(getDataFormatInfo(decl.format))
, offset(0)
, size(0)
{}
};
struct Settings
{
BufferUsageFlags usageFlags;
BufferDataUsage dataUsage;
bool zeroInitialize;
Settings(uint32 usageflags, BufferDataUsage dataUsage)
: usageFlags((BufferUsageFlags)usageflags)
, dataUsage(dataUsage)
, zeroInitialize(false)
{}
};
Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDeclaration> &format, size_t size, size_t arraylength);
virtual ~Buffer();
size_t getSize() const { return size; }
BufferUsageFlags getUsageFlags() const { return usageFlags; }
BufferDataUsage getDataUsage() const { return dataUsage; }
bool isMapped() const { return mapped; }
size_t getArrayLength() const { return arrayLength; }
size_t getArrayStride() const { return arrayStride; }
const std::vector<DataMember> &getDataMembers() const { return dataMembers; }
const DataMember &getDataMember(int index) const { return dataMembers[index]; }
size_t getMemberOffset(int index) const { return dataMembers[index].offset; }
int getDataMemberIndex(const std::string &name) const;
void setImmutable(bool immutable) { this->immutable = immutable; };
bool isImmutable() const { return immutable; }
/**
* Map a portion of the Buffer to client memory.
*/
virtual void *map(MapType map, size_t offset, size_t size) = 0;
/**
* Unmap a previously mapped Buffer. The buffer must be unmapped when used
* to draw.
*/
virtual void unmap(size_t usedoffset, size_t usedsize) = 0;
/**
* Fill a portion of the buffer with data.
*/
virtual bool fill(size_t offset, size_t size, const void *data) = 0;
/**
* Copy a portion of this Buffer's data to another buffer, using the GPU.
**/
virtual void copyTo(Buffer *dest, size_t sourceoffset, size_t destoffset, size_t size) = 0;
/**
* Texel buffers may use an additional texture handle as well as a buffer
* handle.
**/
virtual ptrdiff_t getTexelBufferHandle() const = 0;
static std::vector<DataDeclaration> getCommonFormatDeclaration(CommonFormat format);
class Mapper
{
public:
Mapper(Buffer &buffer, MapType maptype = MAP_WRITE_INVALIDATE)
: buffer(buffer)
{
data = buffer.map(maptype, 0, buffer.getSize());
}
~Mapper()
{
buffer.unmap(0, buffer.getSize());
}
Buffer &buffer;
void *data;
}; // Mapper
protected:
std::vector<DataMember> dataMembers;
size_t arrayLength;
size_t arrayStride;
// The size of the buffer, in bytes.
size_t size;
// Bit flags describing how the buffer can be used.
BufferUsageFlags usageFlags;
// Usage hint. GL_[DYNAMIC, STATIC, STREAM]_DRAW.
BufferDataUsage dataUsage;
bool mapped;
MapType mappedType;
bool immutable;
}; // Buffer
} // graphics
} // love