Files
love/src/modules/window/Window.cpp
T
Alex Szpakowski 113ed1cfe7 Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00

75 lines
1.9 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "Window.h"
namespace love
{
namespace window
{
Window *Window::singleton = NULL;
Window::~Window()
{
if (singleton == this)
singleton = NULL;
}
void Window::swapBuffers()
{
}
WindowFlags::WindowFlags()
: fullscreen(false)
, fstype(Window::FULLSCREEN_TYPE_NORMAL)
, vsync(true)
, fsaa(0)
, resizable(false)
, minwidth(100)
, minheight(100)
, borderless(false)
, centered(true)
, display(0)
{
}
bool Window::getConstant(const char *in, Window::FullscreenType &out)
{
return fullscreenTypes.find(in, out);
}
bool Window::getConstant(Window::FullscreenType in, const char *&out)
{
return fullscreenTypes.find(in, out);
}
StringMap<Window::FullscreenType, Window::FULLSCREEN_TYPE_MAX_ENUM>::Entry Window::fullscreenTypeEntries[] =
{
{"normal", Window::FULLSCREEN_TYPE_NORMAL},
{"desktop", Window::FULLSCREEN_TYPE_DESKTOP},
};
StringMap<Window::FullscreenType, Window::FULLSCREEN_TYPE_MAX_ENUM> Window::fullscreenTypes(Window::fullscreenTypeEntries, sizeof(Window::fullscreenTypeEntries));
} // window
} // love