mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
0653ec9564
--HG-- branch : minor
537 lines
13 KiB
C++
537 lines
13 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Mesh.h"
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#include "Image.h"
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#include "Canvas.h"
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#include "graphics/wrap_Texture.h"
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// C++
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#include <typeinfo>
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#include <algorithm>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Mesh *luax_checkmesh(lua_State *L, int idx)
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{
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return luax_checktype<Mesh>(L, idx, GRAPHICS_MESH_ID);
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}
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static inline size_t writeByteData(lua_State *L, int startidx, int components, char *data)
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{
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uint8 *componentdata = (uint8 *) data;
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for (int i = 0; i < components; i++)
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componentdata[i] = (uint8) (luaL_optnumber(L, startidx + i, 1.0) * 255.0);
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return sizeof(uint8) * components;
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}
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static inline size_t writeFloatData(lua_State *L, int startidx, int components, char *data)
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{
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float *componentdata = (float *) data;
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for (int i = 0; i < components; i++)
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componentdata[i] = (float) luaL_optnumber(L, startidx + i, 0);
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return sizeof(float) * components;
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}
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char *luax_writeAttributeData(lua_State *L, int startidx, Mesh::DataType type, int components, char *data)
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{
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switch (type)
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{
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case Mesh::DATA_BYTE:
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return data + writeByteData(L, startidx, components, data);
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case Mesh::DATA_FLOAT:
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return data + writeFloatData(L, startidx, components, data);
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default:
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return data;
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}
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}
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static inline size_t readByteData(lua_State *L, int components, const char *data)
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{
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const uint8 *componentdata = (const uint8 *) data;
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for (int i = 0; i < components; i++)
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lua_pushnumber(L, (lua_Number) componentdata[i] / 255.0);
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return sizeof(uint8) * components;
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}
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static inline size_t readFloatData(lua_State *L, int components, const char *data)
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{
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const float *componentdata = (const float *) data;
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for (int i = 0; i < components; i++)
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lua_pushnumber(L, componentdata[i]);
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return sizeof(float) * components;
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}
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const char *luax_readAttributeData(lua_State *L, Mesh::DataType type, int components, const char *data)
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{
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switch (type)
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{
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case Mesh::DATA_BYTE:
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return data + readByteData(L, components, data);
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case Mesh::DATA_FLOAT:
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return data + readFloatData(L, components, data);
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default:
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return data;
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}
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}
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int w_Mesh_setVertices(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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size_t vertoffset = (size_t) luaL_optnumber(L, 3, 1) - 1;
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if (vertoffset >= t->getVertexCount())
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return luaL_error(L, "Invalid vertex start index (must be between 1 and %d)", (int) t->getVertexCount());
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size_t stride = t->getVertexStride();
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size_t byteoffset = vertoffset * stride;
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if (luax_istype(L, 2, DATA_ID))
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{
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Data *d = luax_checktype<Data>(L, 2, DATA_ID);
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size_t datasize = std::min(d->getSize(), (t->getVertexCount() - vertoffset) * stride);
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char *bytedata = (char *) t->mapVertexData() + byteoffset;
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memcpy(bytedata, d->getData(), datasize);
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t->unmapVertexData(byteoffset, datasize);
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return 0;
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}
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luaL_checktype(L, 2, LUA_TTABLE);
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int nvertices = (int) luax_objlen(L, 2);
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if (vertoffset + nvertices > t->getVertexCount())
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return luaL_error(L, "Too many vertices (expected at most %d, got %d)", (int) t->getVertexCount() - (int) vertoffset, (int) nvertices);
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const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
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int ncomponents = 0;
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for (const Mesh::AttribFormat &format : vertexformat)
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ncomponents += format.components;
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char *data = (char *) t->mapVertexData() + byteoffset;
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for (int i = 0; i < nvertices; i++)
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{
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// get vertices[vertindex]
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lua_rawgeti(L, 2, i + 1);
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luaL_checktype(L, -1, LUA_TTABLE);
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// get vertices[vertindex][j]
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for (int j = 1; j <= ncomponents; j++)
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lua_rawgeti(L, -j, j);
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int idx = -ncomponents;
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for (const Mesh::AttribFormat &format : vertexformat)
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{
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// Fetch the values from Lua and store them in data buffer.
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data = luax_writeAttributeData(L, idx, format.type, format.components, data);
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idx += format.components;
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}
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lua_pop(L, ncomponents + 1);
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}
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t->unmapVertexData(byteoffset, nvertices * stride);
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return 0;
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}
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int w_Mesh_setVertex(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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size_t index = (size_t) luaL_checkinteger(L, 2) - 1;
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bool istable = lua_istable(L, 3);
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const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
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char *data = (char *) t->getVertexScratchBuffer();
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char *writtendata = data;
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int idx = istable ? 1 : 3;
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if (istable)
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{
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for (const Mesh::AttribFormat &format : vertexformat)
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{
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for (int i = idx; i < idx + format.components; i++)
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lua_rawgeti(L, 3, i);
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// Fetch the values from Lua and store them in data buffer.
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writtendata = luax_writeAttributeData(L, -format.components, format.type, format.components, writtendata);
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idx += format.components;
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lua_pop(L, format.components);
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}
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}
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else
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{
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for (const Mesh::AttribFormat &format : vertexformat)
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{
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// Fetch the values from Lua and store them in data buffer.
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writtendata = luax_writeAttributeData(L, idx, format.type, format.components, writtendata);
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idx += format.components;
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}
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}
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luax_catchexcept(L, [&](){ t->setVertex(index, data, t->getVertexStride()); });
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return 0;
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}
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int w_Mesh_getVertex(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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size_t index = (size_t) luaL_checkinteger(L, 2) - 1;
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const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
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char *data = (char *) t->getVertexScratchBuffer();
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const char *readdata = data;
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luax_catchexcept(L, [&](){ t->getVertex(index, data, t->getVertexStride()); });
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int n = 0;
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for (const Mesh::AttribFormat &format : vertexformat)
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{
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readdata = luax_readAttributeData(L, format.type, format.components, readdata);
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n += format.components;
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}
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return n;
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}
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int w_Mesh_setVertexAttribute(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1;
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int attribindex = (int) luaL_checkinteger(L, 3) - 1;
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Mesh::DataType type;
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int components;
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luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); });
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// Maximum possible size for a single vertex attribute.
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char data[sizeof(float) * 4];
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// Fetch the values from Lua and store them in the data buffer.
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luax_writeAttributeData(L, 4, type, components, data);
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luax_catchexcept(L, [&](){ t->setVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); });
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return 0;
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}
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int w_Mesh_getVertexAttribute(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1;
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int attribindex = (int) luaL_checkinteger(L, 3) - 1;
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Mesh::DataType type;
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int components;
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luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); });
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// Maximum possible size for a single vertex attribute.
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char data[sizeof(float) * 4];
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luax_catchexcept(L, [&](){ t->getVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); });
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luax_readAttributeData(L, type, components, data);
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return components;
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}
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int w_Mesh_getVertexCount(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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lua_pushinteger(L, t->getVertexCount());
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return 1;
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}
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int w_Mesh_getVertexFormat(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
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lua_createtable(L, (int) vertexformat.size(), 0);
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const char *tname = nullptr;
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for (size_t i = 0; i < vertexformat.size(); i++)
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{
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if (!Mesh::getConstant(vertexformat[i].type, tname))
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return luaL_error(L, "Unknown vertex attribute data type.");
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lua_createtable(L, 3, 0);
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lua_pushstring(L, vertexformat[i].name.c_str());
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lua_rawseti(L, -2, 1);
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lua_pushstring(L, tname);
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lua_rawseti(L, -2, 2);
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lua_pushinteger(L, vertexformat[i].components);
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lua_rawseti(L, -2, 3);
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// format[i] = {name, type, components}
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lua_rawseti(L, -2, (int) i + 1);
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}
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return 1;
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}
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int w_Mesh_setAttributeEnabled(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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const char *name = luaL_checkstring(L, 2);
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bool enable = luax_toboolean(L, 3);
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luax_catchexcept(L, [&](){ t->setAttributeEnabled(name, enable); });
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return 0;
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}
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int w_Mesh_isAttributeEnabled(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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const char *name = luaL_checkstring(L, 2);
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bool enabled = false;
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luax_catchexcept(L, [&](){ enabled = t->isAttributeEnabled(name); });
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lua_pushboolean(L, enabled);
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return 1;
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}
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int w_Mesh_attachAttribute(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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const char *name = luaL_checkstring(L, 2);
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Mesh *mesh = luax_checkmesh(L, 3);
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luax_catchexcept(L, [&](){ t->attachAttribute(name, mesh); });
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return 0;
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}
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int w_Mesh_flush(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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t->flush();
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return 0;
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}
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int w_Mesh_setVertexMap(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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if (lua_isnoneornil(L, 2))
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{
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// Disable the vertex map / index buffer.
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luax_catchexcept(L, [&](){ t->setVertexMap(); });
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return 0;
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}
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bool is_table = lua_istable(L, 2);
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int nargs = is_table ? (int) luax_objlen(L, 2) : lua_gettop(L) - 1;
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std::vector<uint32> vertexmap;
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vertexmap.reserve(nargs);
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if (is_table)
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{
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for (int i = 0; i < nargs; i++)
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{
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lua_rawgeti(L, 2, i + 1);
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vertexmap.push_back(uint32(luaL_checkinteger(L, -1) - 1));
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lua_pop(L, 1);
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}
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}
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else
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{
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for (int i = 0; i < nargs; i++)
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vertexmap.push_back(uint32(luaL_checkinteger(L, i + 2) - 1));
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}
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luax_catchexcept(L, [&](){ t->setVertexMap(vertexmap); });
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return 0;
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}
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int w_Mesh_getVertexMap(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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std::vector<uint32> vertex_map;
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bool has_vertex_map = false;
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luax_catchexcept(L, [&](){ has_vertex_map = t->getVertexMap(vertex_map); });
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if (!has_vertex_map)
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{
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lua_pushnil(L);
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return 1;
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}
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int element_count = (int) vertex_map.size();
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lua_createtable(L, element_count, 0);
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for (int i = 0; i < element_count; i++)
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{
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lua_pushinteger(L, lua_Integer(vertex_map[i]) + 1);
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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int w_Mesh_setTexture(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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if (lua_isnoneornil(L, 2))
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t->setTexture();
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else
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{
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Texture *tex = luax_checktexture(L, 2);
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t->setTexture(tex);
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}
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return 0;
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}
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int w_Mesh_getTexture(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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Texture *tex = t->getTexture();
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if (tex == nullptr)
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return 0;
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// FIXME: big hack right here.
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if (typeid(*tex) == typeid(Image))
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luax_pushtype(L, GRAPHICS_IMAGE_ID, tex);
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else if (typeid(*tex) == typeid(Canvas))
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luax_pushtype(L, GRAPHICS_CANVAS_ID, tex);
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else
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return luaL_error(L, "Unable to determine texture type.");
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return 1;
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}
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int w_Mesh_setDrawMode(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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const char *str = luaL_checkstring(L, 2);
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Mesh::DrawMode mode;
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if (!Mesh::getConstant(str, mode))
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return luaL_error(L, "Invalid mesh draw mode: %s", str);
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t->setDrawMode(mode);
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return 0;
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}
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int w_Mesh_getDrawMode(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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Mesh::DrawMode mode = t->getDrawMode();
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const char *str;
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if (!Mesh::getConstant(mode, str))
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return luaL_error(L, "Unknown mesh draw mode.");
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lua_pushstring(L, str);
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return 1;
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}
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int w_Mesh_setDrawRange(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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if (lua_isnoneornil(L, 2))
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t->setDrawRange();
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else
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{
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int start = (int) luaL_checknumber(L, 2) - 1;
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int count = (int) luaL_checknumber(L, 3);
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luax_catchexcept(L, [&](){ t->setDrawRange(start, count); });
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}
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return 0;
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}
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int w_Mesh_getDrawRange(lua_State *L)
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{
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Mesh *t = luax_checkmesh(L, 1);
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int start = 0;
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int count = 1;
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if (!t->getDrawRange(start, count))
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return 0;
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lua_pushinteger(L, start + 1);
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lua_pushinteger(L, count);
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return 2;
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}
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static const luaL_Reg w_Mesh_functions[] =
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{
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{ "setVertices", w_Mesh_setVertices },
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{ "setVertex", w_Mesh_setVertex },
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{ "getVertex", w_Mesh_getVertex },
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{ "setVertexAttribute", w_Mesh_setVertexAttribute },
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{ "getVertexAttribute", w_Mesh_getVertexAttribute },
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{ "getVertexCount", w_Mesh_getVertexCount },
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{ "getVertexFormat", w_Mesh_getVertexFormat },
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{ "setAttributeEnabled", w_Mesh_setAttributeEnabled },
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{ "isAttributeEnabled", w_Mesh_isAttributeEnabled },
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{ "attachAttribute", w_Mesh_attachAttribute },
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{ "flush", w_Mesh_flush },
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{ "setVertexMap", w_Mesh_setVertexMap },
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{ "getVertexMap", w_Mesh_getVertexMap },
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{ "setTexture", w_Mesh_setTexture },
|
|
{ "getTexture", w_Mesh_getTexture },
|
|
{ "setDrawMode", w_Mesh_setDrawMode },
|
|
{ "getDrawMode", w_Mesh_getDrawMode },
|
|
{ "setDrawRange", w_Mesh_setDrawRange },
|
|
{ "getDrawRange", w_Mesh_getDrawRange },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
extern "C" int luaopen_mesh(lua_State *L)
|
|
{
|
|
return luax_register_type(L, GRAPHICS_MESH_ID, "Mesh", w_Mesh_functions, nullptr);
|
|
}
|
|
|
|
} // opengl
|
|
} // graphics
|
|
} // love
|