Files
love/src/modules/graphics/opengl/SpriteBatch.h
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2013-06-29 00:04:56 -03:00

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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H
#define LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H
// C
#include <cstring>
// LOVE
#include "common/math.h"
#include "common/Object.h"
#include "common/Matrix.h"
#include "common/StringMap.h"
#include "graphics/Drawable.h"
#include "graphics/Volatile.h"
#include "graphics/Color.h"
#include "graphics/Geometry.h"
namespace love
{
namespace graphics
{
namespace opengl
{
// Forward declarations.
class Image;
class VertexBuffer;
class VertexIndex;
class SpriteBatch : public Drawable
{
public:
enum UsageHint
{
USAGE_DYNAMIC = 1,
USAGE_STATIC,
USAGE_STREAM,
USAGE_MAX_ENUM
};
SpriteBatch(Image *image, int size, int usage);
virtual ~SpriteBatch();
int add(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
int addg(Geometry *geom, float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
void clear();
void *lock();
void unlock();
void setImage(Image *newimage);
Image *getImage();
/**
* Set the current color for this SpriteBatch. The geometry added
* after this call will use this color. Note that global color
* will not longer apply to the SpriteBatch if this is used.
*
* @param color The color to use for the following geometry.
*/
void setColor(const Color &color);
/**
* Disable per-geometry colors for this SpriteBatch. The next call to
* draw will use the global color for all sprites.
*/
void setColor();
/**
* Get the current color for this SpriteBatch. Returns NULL if no color is
* set.
**/
const Color *getColor() const;
/**
* Get the number of sprites currently in this SpriteBatch.
**/
int getCount() const;
/**
* Sets the total number of sprites this SpriteBatch can hold.
* Leaves existing sprite data intact when possible.
**/
void setBufferSize(int newsize);
/**
* Get the total number of sprites this SpriteBatch can hold.
**/
int getBufferSize() const;
// Implements Drawable.
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
static bool getConstant(const char *in, UsageHint &out);
static bool getConstant(UsageHint in, const char *&out);
private:
void addv(const vertex *v, int index);
/**
* Set the color for vertices.
*
* @param v The vertices to set the color for. Must be an array of
* of size 4.
* @param color The color to assign to each vertex.
*/
void setColorv(vertex *v, const Color &color);
Image *image;
// Max number of sprites in the batch.
int size;
// The next free element.
int next;
vertex sprite[4];
// Current color. This color, if present, will be applied to the next
// added geometry.
Color *color;
VertexBuffer *array_buf;
VertexIndex *element_buf;
static StringMap<UsageHint, USAGE_MAX_ENUM>::Entry usageHintEntries[];
static StringMap<UsageHint, USAGE_MAX_ENUM> usageHints;
}; // SpriteBatch
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H