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87c6646705
Add a extern vec2 love_ScreenSize to the pixel effects that will be (re)set upon PixelEffect::loadVolatile() and is used to flip the fragment coordinate. Unfixes #324 because canvases can have different dimensions than the screen.
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_QUAD_H
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#define LOVE_GRAPHICS_QUAD_H
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// LOVE
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#include "common/Object.h"
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#include "common/math.h"
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namespace love
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{
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namespace graphics
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{
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class Quad : public Object
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{
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public:
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struct Viewport
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{
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float x, y, w, h;
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};
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Quad();
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virtual ~Quad();
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virtual void refresh(const Viewport &v, float sw, float sh) = 0;
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virtual void setViewport(const Viewport &v) = 0;
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virtual Viewport getViewport() const = 0;
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virtual void flip(bool x, bool y) = 0;
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/**
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* Gets a pointer to the vertices.
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**/
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virtual const vertex *getVertices() const = 0;
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};
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_QUAD_H
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