/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "WeldJoint.h" #include // Module #include "Body.h" #include "World.h" #include "Physics.h" namespace love { namespace physics { namespace box2d { WeldJoint::WeldJoint(Body * body1, Body * body2, float x, float y, bool collideConnected) : Joint(body1, body2), joint(NULL) { b2WeldJointDef def; def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(x,y))); def.collideConnected = collideConnected; joint = (b2WeldJoint*)createJoint(&def); } WeldJoint::~WeldJoint() { destroyJoint(joint); joint = 0; } void WeldJoint::setFrequency(float hz) { joint->SetFrequency(hz); } float WeldJoint::getFrequency() const { return joint->GetFrequency(); } void WeldJoint::setDampingRatio(float d) { joint->SetDampingRatio(d); } float WeldJoint::getDampingRatio() const { return joint->GetDampingRatio(); } } // box2d } // physics } // love