/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "wrap_Joint.h" #include namespace love { namespace physics { namespace box2d { Joint * luax_checkjoint(lua_State * L, int idx) { return luax_checktype(L, idx, "Joint", PHYSICS_JOINT_T); } int w_Joint_getType(lua_State * L) { Joint * t = luax_checkjoint(L, 1); const char * type = ""; Joint::getConstant(t->getType(), type); lua_pushstring(L, type); return 1; } int w_Joint_getAnchors(lua_State * L) { Joint * t = luax_checkjoint(L, 1); lua_remove(L, 1); return t->getAnchors(L); } int w_Joint_getReactionForce(lua_State * L) { Joint * t = luax_checkjoint(L, 1); lua_remove(L, 1); return t->getReactionForce(L); } int w_Joint_getReactionTorque(lua_State * L) { Joint * t = luax_checkjoint(L, 1); lua_pushnumber(L, t->getReactionTorque()); return 1; } int w_Joint_setCollideConnected(lua_State * L) { Joint * t = luax_checkjoint(L, 1); bool arg1 = luax_toboolean(L, 2); t->setCollideConnected(arg1); return 0; } int w_Joint_getCollideConnected(lua_State * L) { Joint * t = luax_checkjoint(L, 1); luax_pushboolean(L, t->getCollideConnected()); return 1; } int w_Joint_destroy(lua_State * L) { Proxy * p = (Proxy *)lua_touserdata(L, 1); p->own = false; Joint * t = (Joint *)p->data; t->release(); return 0; } static const luaL_Reg functions[] = { { "getType", w_Joint_getType }, { "getAnchors", w_Joint_getAnchors }, { "getReactionForce", w_Joint_getReactionForce }, { "getReactionTorque", w_Joint_getReactionTorque }, { "setCollideConnected", w_Joint_setCollideConnected }, { "getCollideConnected", w_Joint_getCollideConnected }, { "destroy", w_Joint_destroy }, { 0, 0 } }; int luaopen_joint(lua_State * L) { return luax_register_type(L, "Joint", functions); } } // box2d } // physics } // love