/** * Copyright (c) 2006-2023 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once #include "graphics/Graphics.h" #include "VulkanWrapper.h" namespace love { namespace graphics { namespace vulkan { enum InternalFormatRepresentation { FORMATREPRESENTATION_FLOAT, FORMATREPRESENTATION_UINT, FORMATREPRESENTATION_SINT, FORMATREPRESENTATION_MAX_ENUM }; struct TextureFormat { InternalFormatRepresentation internalFormatRepresentation = FORMATREPRESENTATION_FLOAT; VkFormat internalFormat = VK_FORMAT_UNDEFINED; VkComponentSwizzle swizzleR = VK_COMPONENT_SWIZZLE_IDENTITY; VkComponentSwizzle swizzleG = VK_COMPONENT_SWIZZLE_IDENTITY; VkComponentSwizzle swizzleB = VK_COMPONENT_SWIZZLE_IDENTITY; VkComponentSwizzle swizzleA = VK_COMPONENT_SWIZZLE_IDENTITY; }; constexpr uint32_t MAX_FRAMES_IN_FLIGHT = 2; class Vulkan { public: static void shaderSwitch(); static uint32_t getNumShaderSwitches(); static void resetShaderSwitches(); static VkFormat getVulkanVertexFormat(DataFormat format); static TextureFormat getTextureFormat(PixelFormat, bool sRGB); static std::string getVendorName(uint32_t vendorId); static std::string getVulkanApiVersion(uint32_t apiVersion); static VkPrimitiveTopology getPrimitiveTypeTopology(graphics::PrimitiveType); static VkBlendFactor getBlendFactor(BlendFactor); static VkBlendOp getBlendOp(BlendOperation); static VkBool32 getBool(bool); static VkColorComponentFlags getColorMask(ColorChannelMask); static VkFrontFace getFrontFace(Winding); static VkCullModeFlags getCullMode(CullMode); static VkImageType getImageType(TextureType); static VkImageViewType getImageViewType(TextureType); static VkPolygonMode getPolygonMode(bool wireframe); static VkFilter getFilter(SamplerState::FilterMode); static VkSamplerAddressMode getWrapMode(SamplerState::WrapMode); static VkCompareOp getCompareOp(CompareMode); static VkSamplerMipmapMode getMipMapMode(SamplerState::MipmapFilterMode); static VkDescriptorType getDescriptorType(graphics::Shader::UniformType); static VkStencilOp getStencilOp(StencilAction); static VkIndexType getVulkanIndexBufferType(IndexDataType type); static void cmdTransitionImageLayout( VkCommandBuffer, VkImage, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t baseLevel = 0, uint32_t levelCount = VK_REMAINING_MIP_LEVELS, uint32_t baseLayer = 0, uint32_t layerCount = VK_REMAINING_ARRAY_LAYERS); }; } // vulkan } // graphics } // love