/** * Copyright (c) 2006-2023 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_AUDIO_SOURCE_H #define LOVE_AUDIO_SOURCE_H // LOVE #include "common/Object.h" #include "common/StringMap.h" #include "Filter.h" #include namespace love { namespace audio { class Source : public Object { public: static love::Type type; enum Type { TYPE_STATIC, TYPE_STREAM, TYPE_QUEUE, TYPE_MAX_ENUM }; enum Unit { UNIT_SECONDS, UNIT_SAMPLES, UNIT_MAX_ENUM }; Source(Type type); virtual ~Source(); virtual Source *clone() = 0; virtual bool play() = 0; virtual void stop() = 0; virtual void pause() = 0; virtual bool isPlaying() const = 0; virtual bool isFinished() const = 0; virtual bool update() = 0; virtual void setPitch(float pitch) = 0; virtual float getPitch() const = 0; virtual void setVolume(float volume) = 0; virtual float getVolume() const = 0; virtual void seek(double offset, Unit unit) = 0; virtual double tell(Unit unit) = 0; virtual double getDuration(Unit unit) = 0; // all float * v must be of size 3 virtual void setPosition(float *v) = 0; virtual void getPosition(float *v) const = 0; virtual void setVelocity(float *v) = 0; virtual void getVelocity(float *v) const = 0; virtual void setDirection(float *v) = 0; virtual void getDirection(float *v) const = 0; virtual void setCone(float innerAngle, float outerAngle, float outerVolume, float outerHighGain) = 0; virtual void getCone(float &innerAngle, float &outerAngle, float &outerVolume, float &outerHighGain) const = 0; virtual void setRelative(bool enable) = 0; virtual bool isRelative() const = 0; virtual void setLooping(bool looping) = 0; virtual bool isLooping() const = 0; virtual void setMinVolume(float volume) = 0; virtual float getMinVolume() const = 0; virtual void setMaxVolume(float volume) = 0; virtual float getMaxVolume() const = 0; virtual void setReferenceDistance(float distance) = 0; virtual float getReferenceDistance() const = 0; virtual void setRolloffFactor(float factor) = 0; virtual float getRolloffFactor() const = 0; virtual void setMaxDistance(float distance) = 0; virtual float getMaxDistance() const = 0; virtual void setAirAbsorptionFactor(float factor) = 0; virtual float getAirAbsorptionFactor() const = 0; virtual int getChannelCount() const = 0; virtual bool setFilter(const std::map ¶ms) = 0; virtual bool setFilter() = 0; virtual bool getFilter(std::map ¶ms) = 0; virtual bool setEffect(const char *effect) = 0; virtual bool setEffect(const char *effect, const std::map ¶ms) = 0; virtual bool unsetEffect(const char *effect) = 0; virtual bool getEffect(const char *effect, std::map ¶ms) = 0; virtual bool getActiveEffects(std::vector &list) const = 0; virtual int getFreeBufferCount() const = 0; virtual bool queue(void *data, size_t length, int dataSampleRate, int dataBitDepth, int dataChannels) = 0; virtual Type getType() const; static bool getConstant(const char *in, Type &out); static bool getConstant(Type in, const char *&out); static std::vector getConstants(Type); static bool getConstant(const char *in, Unit &out); static bool getConstant(Unit in, const char *&out); static std::vector getConstants(Unit); protected: Type sourceType; private: static StringMap::Entry typeEntries[]; static StringMap types; static StringMap::Entry unitEntries[]; static StringMap units; }; // Source } // audio } // love #endif // LOVE_AUDIO_SOURCE_H