/** * Copyright (c) 2006-2017 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Text.h" #include "graphics/Graphics.h" #include "OpenGL.h" #include namespace love { namespace graphics { namespace opengl { Text::Text(love::graphics::Graphics *gfx, love::graphics::Font *font, const std::vector &text) : love::graphics::Text(gfx, font, text) { } Text::~Text() { } void Text::drawInternal(const std::vector &commands) const { OpenGL::TempDebugGroup debuggroup("Text object draw"); gl.prepareDraw(); gl.setVertexPointers(Font::vertexFormat, vbo, 0); gl.useVertexAttribArrays(vertex::getFormatFlags(Font::vertexFormat)); const GLenum gltype = OpenGL::getGLIndexDataType(quadIndices.getType()); const size_t elemsize = quadIndices.getElementSize(); gl.bindBuffer(BUFFER_INDEX, (GLuint) quadIndices.getBuffer()->getHandle()); // We need a separate draw call for every section of the text which uses a // different texture than the previous section. for (const Font::DrawCommand &cmd : commands) { GLsizei count = (cmd.vertexcount / 4) * 6; size_t offset = (cmd.startvertex / 4) * 6 * elemsize; gl.bindTextureToUnit(cmd.texture, 0, false); gl.drawElements(GL_TRIANGLES, count, gltype, BUFFER_OFFSET(offset)); } } } // opengl } // graphics } // love