/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_SOUND_SOUND_DATA_H #define LOVE_SOUND_SOUND_DATA_H // LOVE #include #include "Decoder.h" namespace love { namespace sound { class SoundData : public love::Data { private: char * data; int size; int sampleRate; int bits; int channels; public: SoundData(Decoder * decoder); SoundData(int samples, int sampleRate, int bits, int channels); SoundData(void * d, int samples, int sampleRate, int bits, int channels); virtual ~SoundData(); // Implements Data. void * getData() const; int getSize() const; virtual int getChannels() const; virtual int getBits() const; virtual int getSampleRate() const; void setSample(int i, float sample); float getSample(int i) const; }; // SoundData } // sound } // love #endif // LOVE_SOUND_SOUND_DATA_H