/** * Copyright (c) 2006-2012 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_GEOMETRY_H #define LOVE_GRAPHICS_GEOMETRY_H // LOVE #include "common/Object.h" #include "common/math.h" // std #include namespace love { namespace graphics { class Geometry : public Object { public: /** * Creates a new geometry object from a std::vector. * @param v **/ Geometry(const std::vector &polygon); /** * Creates a new geometry from (texture) quad information. * @param x Top left position in the image. * @param y Top left position in the image. * @param w Width of the quad. * @param h Height of the quad. * @param sw The reference width, the width of the Image. * @param sh The reference height, the height of the Image. */ Geometry(float x, float y, float w, float h, float sw, float sh); Geometry(const Geometry &other); Geometry &operator=(const Geometry &other); virtual ~Geometry(); const vertex &getVertex(size_t i) const; void setVertex(size_t i, const vertex &v); void flip(bool x, bool y); /** * Returns a pointer to the vertex array. **/ const vertex *getVertexArray() const { return vertexArray; } /** * Returns the size of the vertex array. **/ size_t getVertexCount() const { return vertexCount; } /** * Sets whether this Geometry will use custom per-vertex colors. **/ void setVertexColors(bool on); /** * Returns whether this Geometry is using custom per-vertex colors. **/ bool hasVertexColors() const { return vertexColors; }; private: vertex *vertexArray; size_t vertexCount; float x_min; float x_max; float y_min; float y_max; bool vertexColors; }; } // graphics } // love #endif // LOVE_GRAPHICS_GEOMETRY_H