/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_OPENGL_IMAGE_FONT_H #define LOVE_OPENGL_IMAGE_FONT_H #include #include "Font.h" #include "Image.h" // STD #include #include namespace love { namespace graphics { namespace opengl { /** * A class to handle OpenGL image fonts. * * @author Michael Enger * @date 2008-01-17 **/ class ImageFont : public Font { protected: Image * image; // List of glyphs. std::string glyphs; // The position of each character. int positions[MAX_CHARS]; // OpenGL display lists. unsigned int list; public: /** * Default constructor. * * @param file The image file. * @param glyphs A list of the characters as they appear in the image. **/ ImageFont(Image * image, std::string glyphs); /** * Calls unload(). **/ virtual ~ImageFont(); // From Font virtual void print(std::string text, float x, float y) const; virtual void print(std::string text, float x, float y, float angle, float sx, float sy) const; virtual void print(char character, float x, float y) const; // From Resource. bool load(); void unload(); // From Volatile. bool loadVolatile(); void unloadVolatile(); protected: /** * Returns the closest number to num which is a power of two. * * @param num The number to be 2powered. **/ inline int next_p2(int num); }; // ImageFont } // opengl } // graphics } // love #endif // LOVE_OPENGL_IMAGE_FONT_H