/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_WeldJoint.h" namespace love { namespace physics { namespace box2d { WeldJoint * luax_checkweldjoint(lua_State * L, int idx) { return luax_checktype(L, idx, "WeldJoint", PHYSICS_WELD_JOINT_T); } int w_WeldJoint_setFrequency(lua_State * L) { WeldJoint * t = luax_checkweldjoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setFrequency(arg1); return 0; } int w_WeldJoint_getFrequency(lua_State * L) { WeldJoint * t = luax_checkweldjoint(L, 1); lua_pushnumber(L, t->getFrequency()); return 1; } int w_WeldJoint_setDampingRatio(lua_State * L) { WeldJoint * t = luax_checkweldjoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setDampingRatio(arg1); return 0; } int w_WeldJoint_getDampingRatio(lua_State * L) { WeldJoint * t = luax_checkweldjoint(L, 1); lua_pushnumber(L, t->getDampingRatio()); return 1; } static const luaL_Reg functions[] = { { "setFrequency", w_WeldJoint_setFrequency }, { "getFrequency", w_WeldJoint_getFrequency }, { "setDampingRatio", w_WeldJoint_setDampingRatio }, { "getDampingRatio", w_WeldJoint_getDampingRatio }, // From Joint. { "getType", w_Joint_getType }, { "getAnchors", w_Joint_getAnchors }, { "getReactionForce", w_Joint_getReactionForce }, { "getReactionTorque", w_Joint_getReactionTorque }, { "getCollideConnected", w_Joint_getCollideConnected }, { "destroy", w_Joint_destroy }, { 0, 0 } }; int luaopen_weldjoint(lua_State * L) { return luax_register_type(L, "WeldJoint", functions); } } // box2d } // physics } // love