/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_SOUND_WRAP_SOUND_DATA_H #define LOVE_SOUND_WRAP_SOUND_DATA_H // LOVE #include #include "SoundData.h" namespace love { namespace sound { SoundData * luax_checksounddata(lua_State * L, int idx); int _wrap_getPointer(lua_State * L); int _wrap_getSize(lua_State * L); int _wrap_getChannels(lua_State * L); int _wrap_getBits(lua_State * L); int _wrap_getSampleRate(lua_State * L); int _wrap_setSample(lua_State * L); int _wrap_getSample(lua_State * L); int wrap_SoundData_open(lua_State * L); } // sound } // love #endif // LOVE_SOUND_WRAP_SOUND_DATA_H