/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_PHYSICS_BOX2D_WRAP_PRISMATIC_JOINT_H #define LOVE_PHYSICS_BOX2D_WRAP_PRISMATIC_JOINT_H // LOVE #include #include "wrap_Joint.h" #include "PrismaticJoint.h" namespace love { namespace physics { namespace box2d { PrismaticJoint * luax_checkprismaticjoint(lua_State * L, int idx); int _wrap_PrismaticJoint_getTranslation(lua_State * L); int _wrap_PrismaticJoint_getSpeed(lua_State * L); int _wrap_PrismaticJoint_setMotorEnabled(lua_State * L); int _wrap_PrismaticJoint_isMotorEnabled(lua_State * L); int _wrap_PrismaticJoint_setMaxMotorForce(lua_State * L); int _wrap_PrismaticJoint_getMaxMotorForce(lua_State * L); int _wrap_PrismaticJoint_setMotorSpeed(lua_State * L); int _wrap_PrismaticJoint_getMotorSpeed(lua_State * L); int _wrap_PrismaticJoint_getMotorForce(lua_State * L); int _wrap_PrismaticJoint_setLimitsEnabled(lua_State * L); int _wrap_PrismaticJoint_isLimitsEnabled(lua_State * L); int _wrap_PrismaticJoint_setUpperLimit(lua_State * L); int _wrap_PrismaticJoint_setLowerLimit(lua_State * L); int _wrap_PrismaticJoint_setLimits(lua_State * L); int _wrap_PrismaticJoint_getLowerLimit(lua_State * L); int _wrap_PrismaticJoint_getUpperLimit(lua_State * L); int _wrap_PrismaticJoint_getLimits(lua_State * L); int wrap_PrismaticJoint_open(lua_State * L); } // box2d } // physics } // love #endif // LOVE_PHYSICS_BOX2D_WRAP_PRISMATIC_JOINT_H