/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_Contact.h" namespace love { namespace physics { namespace box2d { Contact * luax_checkcontact(lua_State * L, int idx) { return luax_checktype(L, idx, "Contact", LOVE_PHYSICS_CONTACT_BITS); } int _wrap_Contact_getPosition(lua_State * L) { Contact * t = luax_checkcontact(L, 1); return t->getPosition(L); } int _wrap_Contact_getVelocity(lua_State * L) { Contact * t = luax_checkcontact(L, 1); return t->getVelocity(L); } int _wrap_Contact_getNormal(lua_State * L) { Contact * t = luax_checkcontact(L, 1); return t->getNormal(L); } int _wrap_Contact_getSeparation(lua_State * L) { Contact * t = luax_checkcontact(L, 1); lua_pushnumber(L, t->getSeparation()); return 1; } int _wrap_Contact_getFriction(lua_State * L) { Contact * t = luax_checkcontact(L, 1); lua_pushnumber(L, t->getFriction()); return 1; } int _wrap_Contact_getRestitution(lua_State * L) { Contact * t = luax_checkcontact(L, 1); lua_pushnumber(L, t->getRestitution()); return 1; } static const luaL_Reg wrap_Contact_functions[] = { { "getPosition", _wrap_Contact_getPosition }, { "getVelocity", _wrap_Contact_getVelocity }, { "getNormal", _wrap_Contact_getNormal }, { "getSeparation", _wrap_Contact_getSeparation }, { "getFriction", _wrap_Contact_getFriction }, { "getRestitution", _wrap_Contact_getRestitution }, { 0, 0 } }; int wrap_Contact_open(lua_State * L) { luax_register_type(L, "Contact", wrap_Contact_functions); return 0; } } // box2d } // physics } // love