LOVE 0.6.0 ---------- * Added love.graphics.print()/printf(). * Added unicode-translated parameter to love.keypressed(). * Added love.event. * Added love.filesystem.setIdentity(). * Added experimental support for Lua lanes. * Added OpenAL dependency. * Added SDL_sound dependency. * Fixed love.fileystem problems with internal \0 in strings. * Fixed love.filesystem.mkdir/remove not working when write directory not set. * Fixed position of Window. * Changed parameter order of draws(). * Changed origin for images to top-left. * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile). * Changed love.filesystem.read() which now returns two parameters (data, length). * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode). * Removed love.graphics.draw() for strings. * Removed love.system. * Removed conf files. * Removed SWIG. * Removed boost. * Removed SDL_mixer. LOVE 0.5.0 ---------- * Added love.joystick. * Added network support via LuaSocket. * Added support for loading of appended .love-file. * Added love.filesystem.lines(). * Added a loader function to enable use of normal require(). * Added love.filesystem.load(). * Added love.filesystem.getSaveDirectory() * Added love.filesystem.getWorkingDirectory() * Added optional explicit destruction of Box2D objects. * Added shape:testSegment(). * Added love.graphics.screenshot() (.bmp only). * Added default size (12) to font-related functions. * Added love.graphics.setFont( filename, size ) * Added love.graphics.setLineStippe and related functions. * Added love.graphics.setPointSize and related functions. * Changed love.filesystem.read() to accept file name. * Changed love.filesystem.write() to accept file name. * Changed love.graphics.triangle() to accept CCW and CW ordering. * Fixed love.graphics.read adding bogus characters at the end of string. * Fixed epic swigfusion bug. * Fixed love.graphics.getFont so it returns nil if no font is present. * Fixed bug where love.graphics.getBlendMode() always returns blend_normal. * Fixed bug which caused error screen to be scissored (when enabled). * Fixed Body:setAngle to accept degrees like everything else. * Cleaned up love::File and love_physfs. * Cleaned up love::Reference so it stores its reference in _G. LOVE 0.4.0 ---------- * Added love.physics. (YES!) * Added love.audio.setMode(). * Added love.audio.setChannels(). * Added love.graphics.polygon(). * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area. * Fixed missing constants related to image optimization. * Fixed memory leak related to love::File (thanks amnesiasoft!). LOVE 0.3.2 ---------- * Added love.graphics.rectangle() * Added love.graphics.setLineWidth() * Added love.graphics.setLineStyle() * Added love.graphics.getLineWidth() * Added love.graphics.getLineStyle() * Added love.mouse.getPosition() * Added love.audio_loop * Added love.timer.getTime() * Changed love.graphics.quad() to accept CCW and CW ordering. * Fixed default color mode bug. * Fixed line width being applied unnecessarily. * Fixed line width bug related to fullscreen toggle. * Fixed music not looping. LOVE 0.3.1 ---------- * Fixed segfault related to graphics. * Fixed wait-forever bug related to audio. * Fixed error reporting not working across modules. * Fixed bug where games with a trailing "/" would not start. * Fixed bug which caused love.timer.sleep to delay for (way) too long. LOVE 0.3.0 ---------- * Added ParticleSystem. * Added visual error reporting. * Added love.system for game control needs. * Added input grabbing. * Added functions in love.graphics for display management. * Added love.graphics.point(). * Added functions in love.graphics for getting current color, font, etc. * Added love.filesystem.enumerate() for getting folder contents. * Added functions for setting the window caption. * Added version checking. An error occurs if the game is incompatible. * Fixed print() :) * Removed all keyboard shortcuts. * Save folders are now created only if required. * On Windows, the new save location is %APPDATA%\LOVE\game LOVE 0.2.1 ---------- * Added many functions in love.filesystem. * Added a dedicated save-folder for each game. * Added timer.sleep. * Added line heights to font objects. * Added love.graphics.getWidth/getHeight. * Added scaling and rotation for text. * Added variable spacing to ImageFont. * Added support for variable line quality when drawing primitives. * Added several functions for drawing sections of images. (love.graphics.draws) * Added image optimization function and padding function. * Added love.graphics.getWidth/Height. * Split devices up into actual SWIG-modules. This means that: - Functions are used like this: love.graphics.draw, not love.graphics:draw - love.objects is no more. Objects are created by an appropriate device. * How you draw primitives has been altered. * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align) * Changed getFps to getFPS. * Escape is no more ... enter: Alt+F4. * love.filesystem.include has been renamed to love.filesystem.require. * ImageFonts now consider the spacing as well as the glyph size. * Fixed a massive ImageFont bug which resulted in float-positioning failure. * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font. * Updated DevIL to version 1.6.8-rc2 (Windows) * Updated FreeType to freetype-2.3.5-1 (Windows) * Updated Lua to 5.1.3 (Windows) * Updated SDL to 1.2.13 (Windows) * Removed boost::filesystem. LOVE 0.2.0 ---------- * Added ImageFont * Added Animation * Added text formatting functions * Added setCenter for Image and Animation. * Added methods for rendering of scaled/rotated sprites. * Added the drawing of basic shapes. * Added default font and embedded resources. * Added Ctrl+R for reload. * Added blending and color modes. * Fixed memory usage of Graphics. * Fixed a bug where the set text color would change the color of any images rendered. * Fixed CWD bug. * Fixed titlebar. Game title is now displayed. LOVE 0.1.1 ---------- Initial release! * Image loading and rendering. * Sound loading and playing. * Font loading and rendering. * Lua-scriptable games. * Config files. * Stuff is loadable from archive files. * Keyboard, mouse, display, timer, etc. (Basic devices).