#ifndef LOVE_GRAPHICS_OPENGL_WRAP_CANVAS_H #define LOVE_GRAPHICS_OPENGL_WRAP_CANVAS_H // LOVE #include #include "Canvas.h" namespace love { namespace graphics { namespace opengl { //see Canvas.h Canvas * luax_checkcanvas(lua_State * L, int idx); int w_Canvas_renderTo(lua_State * L); int w_Canvas_getImageData(lua_State * L); int w_Canvas_setFilter(lua_State * L); int w_Canvas_getFilter(lua_State * L); int w_Canvas_setWrap(lua_State * L); int w_Canvas_getWrap(lua_State * L); int w_Canvas_clear(lua_State * L); int w_Canvas_getWidth(lua_State * L); int w_Canvas_getHeight(lua_State * L); int luaopen_canvas(lua_State * L); } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_WRAP_CANVAS_H