/** * Copyright (c) 2006-2023 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_AUDIO_OPENAL_POOL_H #define LOVE_AUDIO_OPENAL_POOL_H // STD #include #include #include #include // LOVE #include "common/config.h" #include "common/Exception.h" #include "thread/threads.h" #include "audio/Source.h" // OpenAL #ifdef LOVE_APPLE_USE_FRAMEWORKS #ifdef LOVE_IOS #include #include #include #include #else #include #include #include #endif #else #include #include #include #endif namespace love { namespace audio { namespace openal { class Source; class Pool { public: Pool(ALCdevice *device); ~Pool(); /** * Checks whether an OpenAL source is available. * @return True if at least one is available, false otherwise. **/ bool isAvailable() const; /** * Checks whether a Source is currently in the playing list. **/ bool isPlaying(Source *s); void update(); int getActiveSourceCount() const; int getMaxSources() const; private: friend class Source; LOVE_WARN_UNUSED thread::Lock lock(); std::vector getPlayingSources(); /** * Makes the specified OpenAL source available for use. * @param source The OpenAL source. **/ bool releaseSource(Source *source, bool stop = true); bool assignSource(Source *source, ALuint &out, char &wasPlaying); bool findSource(Source *source, ALuint &out); // Maximum possible number of OpenAL sources the pool attempts to generate. static const int MAX_SOURCES = 64; // Current OpenAL device ALCdevice *device; // OpenAL sources ALuint sources[MAX_SOURCES]; // Is device disconnection has been notified? bool disconnectNotified; // Total number of created sources in the pool. int totalSources; // A queue of available sources. std::queue available; // A map of playing sources. std::map playing; // Only one thread can access this object at the same time. This mutex will // make sure of that. love::thread::MutexRef mutex; }; // Pool } // openal } // audio } // love #endif // LOVE_AUDIO_OPENAL_POOL_H