/** * Copyright (c) 2006-2015 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "Filesystem.h" #include "common/utf8.h" // Assume POSIX or Visual Studio. #include #include namespace love { namespace filesystem { Filesystem::Filesystem() { } Filesystem::~Filesystem() { } bool Filesystem::isRealDirectory(const std::string &path) const { #ifdef LOVE_WINDOWS // make sure non-ASCII paths work. struct _stat buf; if (_wstat(to_widestr(path).c_str(), &buf) != 0) return false; return (buf.st_mode & _S_IFDIR) == _S_IFDIR; #else // Assume POSIX support... struct stat buf; if (stat(path.c_str(), &buf) != 0) return false; return S_ISDIR(buf.st_mode) != 0; #endif } } // filesystem } // love