/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_MATH_MODMATH_H #define LOVE_MATH_MODMATH_H #include "RandomGenerator.h" #include "CompressedData.h" #include "Compressor.h" // LOVE #include "common/Module.h" #include "common/math.h" #include "common/Vector.h" #include "common/int.h" // Noise #include "libraries/noise1234/noise1234.h" #include "libraries/noise1234/simplexnoise1234.h" // STL #include namespace love { namespace math { class BezierCurve; enum EncodeFormat { ENCODE_BASE64, ENCODE_HEX, ENCODE_MAX_ENUM }; /** * Triangulate a simple polygon. * * @param polygon Polygon to triangulate. Must not intersect itself. * @return List of triangles the polygon is composed of. **/ std::vector triangulate(const std::vector &polygon); /** * Checks whether a polygon is convex. * * @param polygon Polygon to test. * @return True if the polygon is convex, false otherwise. **/ bool isConvex(const std::vector &polygon); /** * Converts a value from the sRGB (gamma) colorspace to linear RGB. **/ float gammaToLinear(float c); /** * Converts a value from linear RGB to the sRGB (gamma) colorspace. **/ float linearToGamma(float c); /** * Calculate noise for the specified coordinate(s). * * @return Noise value in the range of [0, 1]. **/ static float noise1(float x); static float noise2(float x, float y); static float noise3(float x, float y, float z); static float noise4(float x, float y, float z, float w); /** * Compresses a block of memory using the given compression format. * * @param format The compression format to use. * @param rawdata The data to compress. * @param level The amount of compression to apply (between 0 and 9.) * A value of -1 indicates the default amount of compression. * Specific formats may not use every level. * @return The newly compressed data. **/ CompressedData *compress(Compressor::Format format, Data *rawdata, int level = -1); CompressedData *compress(Compressor::Format format, const char *rawbytes, size_t rawsize, int level = -1); /** * Decompresses existing compressed data into raw bytes. * * @param[in] data The compressed data to decompress. * @param[out] decompressedsize The size in bytes of the decompressed data. * @return The newly decompressed data (allocated with new[]). **/ char *decompress(CompressedData *data, size_t &decompressedsize); /** * Decompresses existing compressed data into raw bytes. * * @param[in] format The compression format the data is in. * @param[in] cbytes The compressed data to decompress. * @param[in] compressedsize The size in bytes of the compressed data. * @param[in,out] rawsize On input, the size in bytes of the original * uncompressed data, or 0 if unknown. On return, the size in * bytes of the newly decompressed data. * @return The newly decompressed data (allocated with new[]). **/ char *decompress(Compressor::Format format, const char *cbytes, size_t compressedsize, size_t &rawsize); char *encode(EncodeFormat format, const char *src, size_t srclen, size_t &dstlen, size_t linelen = 0); char *decode(EncodeFormat format, const char *src, size_t srclen, size_t &dstlen); bool getConstant(const char *in, EncodeFormat &out); bool getConstant(EncodeFormat in, const char *&out); class Math : public Module { private: RandomGenerator rng; public: virtual ~Math(); RandomGenerator *getRandomGenerator() { return &rng; } /** * Create a new random number generator. **/ RandomGenerator *newRandomGenerator(); /** * Creates a new bezier curve. **/ BezierCurve *newBezierCurve(const std::vector &points); // Implements Module. virtual ModuleType getModuleType() const { return M_MATH; } virtual const char *getName() const { return "love.math"; } static Math instance; private: Math(); }; // Math static inline float noise1(float x) { return SimplexNoise1234::noise(x) * 0.5f + 0.5f; } static inline float noise2(float x, float y) { return SimplexNoise1234::noise(x, y) * 0.5f + 0.5f; } // Perlin noise is used instead of Simplex noise in the 3D and 4D cases to avoid // patent issues. static inline float noise3(float x, float y, float z) { return Noise1234::noise(x, y, z) * 0.5f + 0.5f; } static inline float noise4(float x, float y, float z, float w) { return Noise1234::noise(x, y, z, w) * 0.5f + 0.5f; } } // math } // love #endif