/** * Copyright (c) 2006-2020 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "PulleyJoint.h" // Module #include "Body.h" #include "World.h" #include "Physics.h" namespace love { namespace physics { namespace box2d { love::Type PulleyJoint::type("PulleyJoint", &Joint::type); PulleyJoint::PulleyJoint(Body *bodyA, Body *bodyB, b2Vec2 groundAnchorA, b2Vec2 groundAnchorB, b2Vec2 anchorA, b2Vec2 anchorB, float ratio, bool collideConnected) : Joint(bodyA, bodyB) , joint(NULL) { b2PulleyJointDef def; def.Initialize(bodyA->body, bodyB->body, Physics::scaleDown(groundAnchorA), Physics::scaleDown(groundAnchorB), \ Physics::scaleDown(anchorA), Physics::scaleDown(anchorB), ratio); def.collideConnected = collideConnected; joint = (b2PulleyJoint *)createJoint(&def); } PulleyJoint::~PulleyJoint() { } int PulleyJoint::getGroundAnchors(lua_State *L) { lua_pushnumber(L, Physics::scaleUp(joint->GetGroundAnchorA().x)); lua_pushnumber(L, Physics::scaleUp(joint->GetGroundAnchorA().y)); lua_pushnumber(L, Physics::scaleUp(joint->GetGroundAnchorB().x)); lua_pushnumber(L, Physics::scaleUp(joint->GetGroundAnchorB().y)); return 4; } float PulleyJoint::getLengthA() const { return Physics::scaleUp(joint->GetLengthA()); } float PulleyJoint::getLengthB() const { return Physics::scaleUp(joint->GetLengthB()); } float PulleyJoint::getRatio() const { return joint->GetRatio(); } } // box2d } // physics } // love