/** * Copyright (c) 2006-2015 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "MotorJoint.h" // Module #include "Body.h" #include "World.h" #include "Physics.h" namespace love { namespace physics { namespace box2d { MotorJoint::MotorJoint(Body *body1, Body *body2) : Joint(body1, body2) , joint(NULL) { b2MotorJointDef def; def.Initialize(body1->body, body2->body); joint = (b2MotorJoint *) createJoint(&def); } MotorJoint::MotorJoint(Body *body1, Body *body2, float correctionFactor) : Joint(body1, body2) , joint(NULL) { b2MotorJointDef def; def.Initialize(body1->body, body2->body); def.correctionFactor = correctionFactor; joint = (b2MotorJoint *) createJoint(&def); } MotorJoint::~MotorJoint() { } void MotorJoint::setLinearOffset(float x, float y) { joint->SetLinearOffset(Physics::scaleDown(b2Vec2(x, y))); } int MotorJoint::getLinearOffset(lua_State *L) const { lua_pushnumber(L, Physics::scaleUp(joint->GetLinearOffset().x)); lua_pushnumber(L, Physics::scaleUp(joint->GetLinearOffset().y)); return 2; } void MotorJoint::setAngularOffset(float angularOffset) { joint->SetAngularOffset(angularOffset); } float MotorJoint::getAngularOffset() const { return joint->GetAngularOffset(); } void MotorJoint::setMaxForce(float force) { joint->SetMaxForce(Physics::scaleDown(force)); } float MotorJoint::getMaxForce() const { return Physics::scaleUp(joint->GetMaxForce()); } void MotorJoint::setMaxTorque(float torque) { joint->SetMaxTorque(Physics::scaleDown(Physics::scaleDown(torque))); } float MotorJoint::getMaxTorque() const { return Physics::scaleUp(Physics::scaleUp(joint->GetMaxTorque())); } void MotorJoint::setCorrectionFactor(float factor) { joint->SetCorrectionFactor(factor); } float MotorJoint::getCorrectionFactor() const { return joint->GetCorrectionFactor(); } } // box2d } // physics } // love