/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once // LOVE #include "graphics/Font.h" #include "OpenGL.h" namespace love { namespace graphics { namespace opengl { class Font : public love::graphics::Font { public: Font(love::font::Rasterizer *r, const Texture::Filter &filter); virtual ~Font(); void setFilter(const Texture::Filter &f) override; // Implements Volatile. bool loadVolatile() override; void unloadVolatile() override; private: void createTexture() override; void uploadGlyphToTexture(font::GlyphData *data, Glyph &glyph) override; // vector of packed textures std::vector textures; size_t textureMemorySize; }; // Font } // opengl } // graphics } // love