/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "RevoluteJoint.h" #include // Module #include "Body.h" #include "World.h" #include "Physics.h" namespace love { namespace physics { namespace box2d { RevoluteJoint::RevoluteJoint(Body * body1, Body * body2, float x, float y, bool collideConnected) : Joint(body1, body2), joint(NULL) { b2RevoluteJointDef def; def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(x,y))); def.collideConnected = collideConnected; joint = (b2RevoluteJoint*)createJoint(&def); } RevoluteJoint::~RevoluteJoint() { destroyJoint(joint); joint = 0; } float RevoluteJoint::getJointAngle() const { return joint->GetJointAngle(); } float RevoluteJoint::getJointSpeed() const { return joint->GetJointSpeed(); } void RevoluteJoint::enableMotor(bool motor) { return joint->EnableMotor(motor); } bool RevoluteJoint::isMotorEnabled() const { return joint->IsMotorEnabled(); } void RevoluteJoint::setMaxMotorTorque(float torque) { joint->SetMaxMotorTorque(Physics::scaleDown(Physics::scaleDown(torque))); } void RevoluteJoint::setMotorSpeed(float speed) { joint->SetMotorSpeed(speed); } float RevoluteJoint::getMotorSpeed() const { return joint->GetMotorSpeed(); } float RevoluteJoint::getMotorTorque(float inv_dt) const { return Physics::scaleUp(Physics::scaleUp(joint->GetMotorTorque(inv_dt))); } void RevoluteJoint::enableLimit(bool limit) { joint->EnableLimit(limit); } bool RevoluteJoint::isLimitEnabled() const { return joint->IsLimitEnabled(); } void RevoluteJoint::setUpperLimit(float limit) { joint->SetLimits(joint->GetLowerLimit(), limit); } void RevoluteJoint::setLowerLimit(float limit) { joint->SetLimits(limit, joint->GetUpperLimit()); } void RevoluteJoint::setLimits(float lower, float upper) { joint->SetLimits(lower, upper); } float RevoluteJoint::getLowerLimit() const { return joint->GetLowerLimit(); } float RevoluteJoint::getUpperLimit() const { return joint->GetUpperLimit(); } int RevoluteJoint::getLimits(lua_State * L) { lua_pushnumber(L, joint->GetLowerLimit()); lua_pushnumber(L, joint->GetUpperLimit()); return 2; } } // box2d } // physics } // love