/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_MOUSE_MOUSE_H #define LOVE_MOUSE_MOUSE_H // LOVE #include "Cursor.h" #include "common/Module.h" #include "common/StringMap.h" #include "image/ImageData.h" namespace love { namespace mouse { class Mouse : public Module { public: enum Button { BUTTON_INVALID, BUTTON_LEFT, BUTTON_MIDDLE, BUTTON_RIGHT, BUTTON_X1, BUTTON_X2, BUTTON_WHEELUP, BUTTON_WHEELDOWN, BUTTON_MAX_ENUM }; virtual ~Mouse() {}; virtual Cursor *newCursor(love::image::ImageData *data, int hotx, int hoty) = 0; virtual Cursor *newCursor(Cursor::SystemCursor cursortype) = 0; virtual void setCursor(Cursor *cursor) = 0; virtual void setCursor() = 0; virtual Cursor *getCursor() const = 0; virtual int getX() const = 0; virtual int getY() const = 0; virtual void getPosition(int &x, int &y) const = 0; virtual void setX(int x) = 0; virtual void setY(int y) = 0; virtual void setPosition(int x, int y) = 0; virtual void setVisible(bool visible) = 0; virtual bool isDown(Button *buttonlist) const = 0; virtual bool isVisible() const = 0; virtual void setGrabbed(bool grab) = 0; virtual bool isGrabbed() const = 0; static bool getConstant(const char *in, Button &out); static bool getConstant(Button in, const char *&out); private: static StringMap::Entry buttonEntries[]; static StringMap buttons; }; // Mouse } // mouse } // love #endif // LOVE_MOUSE_MOUSE_H