/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_TEXTURE_H #define LOVE_GRAPHICS_TEXTURE_H // LOVE #include "common/StringMap.h" #include "common/math.h" #include "Drawable.h" #include "Quad.h" namespace love { namespace graphics { /** * Base class for 2D textures. All textures can be drawn with Quads, have a * width and height, and have filter and wrap modes. **/ class Texture : public Drawable { public: enum WrapMode { WRAP_CLAMP, WRAP_REPEAT, WRAP_MAX_ENUM }; enum FilterMode { FILTER_NONE, FILTER_LINEAR, FILTER_NEAREST, FILTER_MAX_ENUM }; struct Filter { Filter(); FilterMode min; FilterMode mag; FilterMode mipmap; float anisotropy; }; struct Wrap { Wrap(); WrapMode s; WrapMode t; }; Texture(); virtual ~Texture(); /** * Draws the texture using the specified transformation with a Quad applied. * * @param quad The Quad object to use to draw the object. * @param x The position of the object along the x-axis. * @param y The position of the object along the y-axis. * @param angle The angle of the object (in radians). * @param sx The scale factor along the x-axis. * @param sy The scale factor along the y-axis. * @param ox The origin offset along the x-axis. * @param oy The origin offset along the y-axis. * @param kx Shear along the x-axis. * @param ky Shear along the y-axis. **/ virtual void drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) = 0; virtual int getWidth() const; virtual int getHeight() const; virtual void setFilter(const Filter &f) = 0; virtual const Filter &getFilter() const; virtual void setWrap(const Wrap &w) = 0; virtual const Wrap &getWrap() const; virtual const Vertex *getVertices() const; // The default filter. static void setDefaultFilter(const Filter &f); static const Filter &getDefaultFilter(); static bool getConstant(const char *in, FilterMode &out); static bool getConstant(FilterMode in, const char *&out); static bool getConstant(const char *in, WrapMode &out); static bool getConstant(WrapMode in, const char *&out); protected: int width; int height; Filter filter; Wrap wrap; Vertex vertices[4]; private: // The default texture filter. static Filter defaultFilter; static StringMap::Entry filterModeEntries[]; static StringMap filterModes; static StringMap::Entry wrapModeEntries[]; static StringMap wrapModes; }; // Texture } // graphics } // love #endif // LOVE_GRAPHICS_TEXTURE_H