/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_PHYSICS_BOX2D_ROPE_JOINT_H #define LOVE_PHYSICS_BOX2D_ROPE_JOINT_H // Module #include "Joint.h" namespace love { namespace physics { namespace box2d { /** * The RopeJoint enforces a maximum distance between two points * on two bodies. It has no other effect. **/ class RopeJoint : public Joint { private: // The Box2D RopeJoint object. b2RopeJoint * joint; public: /** * Creates a RopeJoint connecting body1 to body2. **/ RopeJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2, float maxLength, bool collideConnected); virtual ~RopeJoint(); /** * Gets the maximum length of the rope. **/ float getMaxLength() const; }; } // box2d } // physics } // love #endif // LOVE_PHYSICS_BOX2D_ROPE_JOINT_H