/** * Copyright (c) 2006-2017 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "System.h" // SDL #include #include namespace love { namespace system { namespace sdl { System::System() { } const char *System::getName() const { return "love.system.sdl"; } int System::getProcessorCount() const { return SDL_GetCPUCount(); } void System::setClipboardText(const std::string &text) const { SDL_SetClipboardText(text.c_str()); } std::string System::getClipboardText() const { std::string text(""); char *ctext = SDL_GetClipboardText(); if (ctext) { text = std::string(ctext); SDL_free(ctext); } return text; } love::system::System::PowerState System::getPowerInfo(int &seconds, int &percent) const { SDL_PowerState sdlstate = SDL_GetPowerInfo(&seconds, &percent); PowerState state = POWER_UNKNOWN; powerStates.find(sdlstate, state); return state; } EnumMap::Entry System::powerEntries[] = { {System::POWER_UNKNOWN, SDL_POWERSTATE_UNKNOWN}, {System::POWER_BATTERY, SDL_POWERSTATE_ON_BATTERY}, {System::POWER_NO_BATTERY, SDL_POWERSTATE_NO_BATTERY}, {System::POWER_CHARGING, SDL_POWERSTATE_CHARGING}, {System::POWER_CHARGED, SDL_POWERSTATE_CHARGED}, }; EnumMap System::powerStates(System::powerEntries, sizeof(System::powerEntries)); } // sdl } // system } // love