/** * Copyright (c) 2006-2017 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once // LOVE #include "common/int.h" #include "Color.h" // C #include namespace love { namespace graphics { // Vertex attribute indices used in shaders by LOVE. The values map to OpenGL // generic vertex attribute indices. enum VertexAttribID { ATTRIB_POS = 0, ATTRIB_TEXCOORD, ATTRIB_COLOR, ATTRIB_CONSTANTCOLOR, ATTRIB_MAX_ENUM }; enum VertexAttribFlags { ATTRIBFLAG_POS = 1 << ATTRIB_POS, ATTRIBFLAG_TEXCOORD = 1 << ATTRIB_TEXCOORD, ATTRIBFLAG_COLOR = 1 << ATTRIB_COLOR, ATTRIBFLAG_CONSTANTCOLOR = 1 << ATTRIB_CONSTANTCOLOR }; enum BufferType { BUFFER_VERTEX = 0, BUFFER_INDEX, BUFFER_MAX_ENUM }; namespace vertex { // The expected usage pattern of vertex data. enum Usage { USAGE_STREAM, USAGE_DYNAMIC, USAGE_STATIC, USAGE_MAX_ENUM }; enum class PrimitiveMode { TRIANGLES, POINTS, }; enum class TriangleIndexMode { NONE, STRIP, FAN, QUADS, }; enum class CommonFormat { NONE, XYf, RGBAub, XYf_STf, XYf_STf_RGBAub, XYf_STus_RGBAub, }; struct XYf_STf { float x, y; float s, t; }; struct XYf_STf_RGBAub { float x, y; float s, t; Color color; }; struct XYf_STus_RGBAub { float x, y; uint16 s, t; Color color; }; size_t getFormatStride(CommonFormat format); int getIndexCount(TriangleIndexMode mode, int vertexCount); void fillIndices(TriangleIndexMode mode, uint16 vertexStart, uint16 vertexCount, uint16 *indices); void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount, uint32 *indices); bool getConstant(const char *in, Usage &out); bool getConstant(Usage in, const char *&out); } // vertex typedef vertex::XYf_STf_RGBAub Vertex; } // graphics } // love