/** * Copyright (c) 2006-2010 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_PHYSICS_BOX2D_WRAP_WORLD_H #define LOVE_PHYSICS_BOX2D_WRAP_WORLD_H // LOVE #include #include "World.h" namespace love { namespace physics { namespace box2d { World * luax_checkworld(lua_State * L, int idx); int w_World_update(lua_State * L); int w_World_setCallbacks(lua_State * L); int w_World_getCallbacks(lua_State * L); int w_World_setGravity(lua_State * L); int w_World_getGravity(lua_State * L); int w_World_setAllowSleep(lua_State * L); int w_World_isAllowSleep(lua_State * L); int w_World_getBodyCount(lua_State * L); int w_World_getJointCount(lua_State * L); int w_World_setMeter(lua_State * L); int w_World_getMeter(lua_State * L); int luaopen_world(lua_State * L); } // box2d } // physics } // love #endif // LOVE_PHYSICS_BOX2D_WRAP_WORLD_H