/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_CircleShape.h" namespace love { namespace physics { namespace box2d { CircleShape * luax_checkcircleshape(lua_State * L, int idx) { return luax_checktype(L, idx, "CircleShape", PHYSICS_CIRCLE_SHAPE_T); } int w_CircleShape_getRadius(lua_State * L) { CircleShape * c = luax_checkcircleshape(L, 1); lua_pushnumber(L, c->getRadius()); return 1; } int w_CircleShape_setRadius(lua_State * L) { CircleShape * c = luax_checkcircleshape(L, 1); float r = (float)luaL_checknumber(L, 2); c->setRadius(r); return 0; } static const luaL_Reg functions[] = { { "getRadius", w_CircleShape_getRadius }, { "setRadius", w_CircleShape_setRadius }, // From Shape. { "getType", w_Shape_getType }, { "getRadius", w_Shape_getRadius }, { "getChildCount", w_Shape_getChildCount }, { "testPoint", w_Shape_testPoint }, { "rayCast", w_Shape_rayCast }, { "computeAABB", w_Shape_computeAABB }, { "computeMass", w_Shape_computeMass }, { "destroy", w_Shape_destroy }, { 0, 0 } }; int luaopen_circleshape(lua_State * L) { return luax_register_type(L, "CircleShape", functions); } } // box2d } // physics } // love