/** * Copyright (c) 2006-2015 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_TEXTURE_H #define LOVE_GRAPHICS_OPENGL_TEXTURE_H // LOVE #include "graphics/Texture.h" #include "graphics/Volatile.h" #include "OpenGL.h" namespace love { namespace graphics { namespace opengl { class Texture : public love::graphics::Texture, public Volatile { public: virtual ~Texture() {} /** * Gets the OpenGL id for this texture. **/ virtual GLuint getGLTexture() const = 0; /** * Any setup the texture might need to do before drawing, e.g. binding * the OpenGL texture for use. **/ virtual void predraw() {} /** * Any cleanup the texture might need to do directly after drawing. **/ virtual void postdraw() {} }; // Texture } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_TEXTURE_H