/** * Copyright (c) 2006-2023 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once // LOVE #include "common/config.h" #include "common/Range.h" #include "graphics/Buffer.h" #include "graphics/Volatile.h" // OpenGL #include "OpenGL.h" namespace love { namespace graphics { class Graphics; namespace opengl { class Buffer final : public love::graphics::Buffer, public Volatile { public: Buffer(love::graphics::Graphics *gfx, const Settings &settings, const std::vector &format, const void *data, size_t size, size_t arraylength); virtual ~Buffer(); // Implements Volatile. bool loadVolatile() override; void unloadVolatile() override; void *map(MapType map, size_t offset, size_t size) override; void unmap(size_t usedoffset, size_t usedsize) override; bool fill(size_t offset, size_t size, const void *data) override; void copyTo(love::graphics::Buffer *dest, size_t sourceoffset, size_t destoffset, size_t size) override; ptrdiff_t getHandle() const override { return buffer; }; ptrdiff_t getTexelBufferHandle() const override { return texture; }; BufferUsage getMapUsage() const { return mapUsage; } private: bool load(const void *initialdata); bool supportsOrphan() const; BufferUsage mapUsage = BUFFERUSAGE_VERTEX; GLenum target = 0; // The buffer object identifier. Assigned by OpenGL. GLuint buffer = 0; // Used for Texel Buffer types. GLuint texture = 0; // A pointer to mapped memory. char *memoryMap = nullptr; bool ownsMemoryMap = false; Range mappedRange; }; // Buffer } // opengl } // graphics } // love