/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_AUDIO_OPENAL_AUDIO_H #define LOVE_AUDIO_OPENAL_AUDIO_H // STD #include #include #include #include // LOVE #include "audio/Audio.h" #include "audio/RecordingDevice.h" #include "audio/Filter.h" #include "common/config.h" #include "sound/SoundData.h" #include "Source.h" #include "Effect.h" #include "Pool.h" #include "thread/threads.h" // OpenAL #ifdef LOVE_APPLE_USE_FRAMEWORKS // Frameworks have different include paths. #ifdef LOVE_IOS #include #include #else #include #include #endif #else #include #include #include #endif namespace love { namespace audio { namespace openal { class Audio : public love::audio::Audio { public: Audio(); ~Audio(); /** * Gets the OpenAL format identifier based on number of * channels and bits. * @param channels. * @param bitDepth Either 8-bit samples, or 16-bit samples. * @return One of AL_FORMAT_*, or AL_NONE if unsupported format. **/ static ALenum getFormat(int bitDepth, int channels); // Implements Module. const char *getName() const; // Implements Audio. love::audio::Source *newSource(love::sound::Decoder *decoder); love::audio::Source *newSource(love::sound::SoundData *soundData); love::audio::Source *newSource(int sampleRate, int bitDepth, int channels); int getSourceCount() const; int getMaxSources() const; bool play(love::audio::Source *source); bool play(const std::vector &sources); void stop(love::audio::Source *source); void stop(const std::vector &sources); void stop(); void pause(love::audio::Source *source); void pause(const std::vector &sources); std::vector pause(); void setVolume(float volume); float getVolume() const; void getPosition(float *v) const; void setPosition(float *v); void getOrientation(float *v) const; void setOrientation(float *v); void getVelocity(float *v) const; void setVelocity(float *v); void setDopplerScale(float scale); float getDopplerScale() const; //void setMeter(float scale); //float getMeter() const; const std::vector &getRecordingDevices(); DistanceModel getDistanceModel() const; void setDistanceModel(DistanceModel distanceModel); bool setSceneEffect(int slot, Effect::Type type, std::vector ¶ms); bool setSceneEffect(int slot); bool getSceneEffect(int slot, Effect::Type &type, std::vector ¶ms); int getMaxSceneEffects() const; int getMaxSourceEffects() const; bool isEFXsupported() const; ALuint getSceneEffectID(int slot); int getSceneEffectIndex(ALuint effect); private: void initializeEFX(); // The OpenAL device. ALCdevice *device; // The OpenAL capture devices. std::vector capture; // The OpenAL context. ALCcontext *context; // The OpenAL effects std::vector effects; std::vector effectSlots; std::map effectIndex; int MAX_SCENE_EFFECTS = 16; int MAX_SOURCE_EFFECTS = 16; // The Pool. Pool *pool; class PoolThread: public thread::Threadable { protected: Pool *pool; // Set this to true when the thread should finish. // Main thread will write to this value, and PoolThread // will read from it. volatile bool finish; // finish lock love::thread::MutexRef mutex; public: PoolThread(Pool *pool); virtual ~PoolThread(); void setFinish(); void threadFunction(); }; PoolThread *poolThread; DistanceModel distanceModel; //float metersPerUnit = 1.0; }; // Audio #ifdef ALC_EXT_EFX // Effect objects extern LPALGENEFFECTS alGenEffects; extern LPALDELETEEFFECTS alDeleteEffects; extern LPALISEFFECT alIsEffect; extern LPALEFFECTI alEffecti; extern LPALEFFECTIV alEffectiv; extern LPALEFFECTF alEffectf; extern LPALEFFECTFV alEffectfv; extern LPALGETEFFECTI alGetEffecti; extern LPALGETEFFECTIV alGetEffectiv; extern LPALGETEFFECTF alGetEffectf; extern LPALGETEFFECTFV alGetEffectfv; //Filter objects extern LPALGENFILTERS alGenFilters; extern LPALDELETEFILTERS alDeleteFilters; extern LPALISFILTER alIsFilter; extern LPALFILTERI alFilteri; extern LPALFILTERIV alFilteriv; extern LPALFILTERF alFilterf; extern LPALFILTERFV alFilterfv; extern LPALGETFILTERI alGetFilteri; extern LPALGETFILTERIV alGetFilteriv; extern LPALGETFILTERF alGetFilterf; extern LPALGETFILTERFV alGetFilterfv; // Auxiliary slot object extern LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots; extern LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots; extern LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot; extern LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti; extern LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv; extern LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf; extern LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv; extern LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti; extern LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv; extern LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf; extern LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv; #endif } // openal } // audio } // love #endif // LOVE_AUDIO_OPENAL_AUDIO_H