/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "common/config.h" #include "Timer.h" #include "common/delay.h" #include "common/int.h" // SDL #include #if defined(LOVE_WINDOWS) #include #elif defined(LOVE_MACOSX) #include #include #elif defined(LOVE_LINUX) #include #include #include #endif namespace { #if defined(LOVE_LINUX) inline double getTimeOfDay() { timeval t; gettimeofday(&t, NULL); return (double) t.tv_sec + (double) t.tv_usec / 1000000.0; } #endif } namespace love { namespace timer { namespace sdl { Timer::Timer() : currTime(0) , prevFpsUpdate(0) , fps(0) , averageDelta(0) , fpsUpdateFrequency(1) , frames(0) , dt(0) , timerFrequency(getTimerFrequency()) { // Init the SDL timer system (needed for SDL_Delay.) if (SDL_InitSubSystem(SDL_INIT_TIMER) < 0) throw love::Exception("%s", SDL_GetError()); prevFpsUpdate = currTime = getTime(); } Timer::~Timer() { // Quit SDL timer. SDL_QuitSubSystem(SDL_INIT_TIMER); } const char *Timer::getName() const { return "love.timer.sdl"; } void Timer::step() { // Frames rendered frames++; // "Current" time is previous time by now. prevTime = currTime; // Get ticks from system. currTime = getTime(); // Convert to number of seconds. dt = currTime - prevTime; double timeSinceLast = currTime - prevFpsUpdate; // Update FPS? if (timeSinceLast > fpsUpdateFrequency) { fps = int((frames/timeSinceLast) + 0.5); averageDelta = timeSinceLast/frames; prevFpsUpdate = currTime; frames = 0; } } void Timer::sleep(double seconds) const { if (seconds > 0) delay((int)(seconds*1000)); } double Timer::getDelta() const { return dt; } int Timer::getFPS() const { return fps; } double Timer::getAverageDelta() const { return averageDelta; } double Timer::getTimerFrequency() { #if defined(LOVE_MACOSX) mach_timebase_info_data_t info; mach_timebase_info(&info); return (double) info.numer / (double) info.denom / 1000000000.0; #elif defined(LOVE_WINDOWS) LARGE_INTEGER temp; if (QueryPerformanceFrequency(&temp) != 0 && temp.QuadPart != 0) return 1.0 / (double) temp.QuadPart; #endif return 0; } double Timer::getTime() const { #if defined(LOVE_LINUX) double mt; // Check for POSIX timers and monotonic clocks. If not supported, use the gettimeofday fallback. #if _POSIX_TIMERS > 0 && defined(_POSIX_MONOTONIC_CLOCK) \ && (defined(CLOCK_MONOTONIC_RAW) || defined(CLOCK_MONOTONIC)) timespec t; #ifdef CLOCK_MONOTONIC_RAW clockid_t clk_id = CLOCK_MONOTONIC_RAW; #else clockid_t clk_id = CLOCK_MONOTONIC; #endif if (clock_gettime(clk_id, &t) == 0) mt = (double) t.tv_sec + (double) t.tv_nsec / 1000000000.0; else #endif mt = getTimeOfDay(); return mt; #elif defined(LOVE_MACOSX) return (double) mach_absolute_time() * timerFrequency; #elif defined(LOVE_WINDOWS) LARGE_INTEGER microTime; QueryPerformanceCounter(µTime); return (double) microTime.QuadPart * timerFrequency; #endif } } // sdl } // timer } // love