/** * Copyright (c) 2006-2024 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once #include "libraries/xxHash/xxhash.h" #include "common/int.h" #include "graphics/Shader.h" #include "graphics/Graphics.h" #include "graphics/renderstate.h" #include "graphics/vertex.h" #include "Metal.h" #import #include #include #include namespace glslang { class TProgram; } namespace spirv_cross { class CompilerMSL; struct SPIRType; struct Resource; } namespace love { namespace graphics { namespace metal { static const int DEFAULT_VERTEX_BUFFER_BINDING = 1; class Shader final : public love::graphics::Shader { public: struct RenderPipelineKey { VertexAttributes vertexAttributes; BlendState blend; uint64 colorRenderTargetFormats; uint32 depthStencilFormat; ColorChannelMask colorChannelMask; uint8 msaa; RenderPipelineKey() { memset(this, 0, sizeof(RenderPipelineKey)); } bool operator == (const RenderPipelineKey &other) const { return memcmp(this, &other, sizeof(RenderPipelineKey)) == 0; } }; struct TextureBinding { id texture; // Indirect sampler ref in case Texture's sampler state changes. Texture *samplerTexture; bool isMainTexture; Access access; uint8 textureStages[SHADERSTAGE_MAX_ENUM]; uint8 samplerStages[SHADERSTAGE_MAX_ENUM]; }; struct BufferBinding { id buffer; uint8 stages[SHADERSTAGE_MAX_ENUM]; Access access; }; Shader(id device, StrongRef stages[SHADERSTAGE_MAX_ENUM], const CompileOptions &options); virtual ~Shader(); // Implements Shader. void attach() override; std::string getWarnings() const override { return ""; } int getVertexAttributeIndex(const std::string &name) override; const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override; void updateUniform(const UniformInfo *info, int count) override; void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count) override; void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override; ptrdiff_t getHandle() const override { return 0; } void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override; id getCachedRenderPipeline(Graphics *gfx, const RenderPipelineKey &key); id getComputePipeline() const { return computePipeline; } static int getUniformBufferBinding(); int getFirstVertexBufferBinding() const { return firstVertexBufferBinding; } const std::vector &getTextureBindings() const { return textureBindings; } const std::vector &getBufferBindings() const { return bufferBindings; } uint8 *getLocalUniformBufferData() { return localUniformBufferData; } size_t getLocalUniformBufferSize() const { return localUniformBufferSize; } size_t getBuiltinUniformDataOffset() const { return builtinUniformDataOffset; } private: struct RenderPipelineHasher { size_t operator() (const RenderPipelineKey &key) const { return XXH32(&key, sizeof(RenderPipelineKey), 0); } }; void buildLocalUniforms(const spirv_cross::CompilerMSL &msl, const spirv_cross::SPIRType &type, size_t baseoffset, const std::string &basename); void compileFromGLSLang(id device, const glslang::TProgram &program); id functions[SHADERSTAGE_MAX_ENUM]; UniformInfo *builtinUniformInfo[BUILTIN_MAX_ENUM]; uint8 *localUniformStagingData; uint8 *localUniformBufferData; size_t localUniformBufferSize; size_t builtinUniformDataOffset; int firstVertexBufferBinding; std::map attributes; std::vector textureBindings; std::vector bufferBindings; std::unordered_map cachedRenderPipelines; id computePipeline; }; // Metal } // metal } // graphics } // love