/** * Copyright (c) 2006-2010 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Contact.h" #include "World.h" namespace love { namespace physics { namespace box2d { Contact::Contact(World * world, const b2ContactPoint * point) : point(*point), world(world) { world->retain(); } Contact::~Contact() { world->release(); } int Contact::getPosition(lua_State * L) { love::luax_assert_argc(L, 1, 1); lua_pushnumber(L, world->scaleUp(point.position.x)); lua_pushnumber(L, world->scaleUp(point.position.y)); return 2; } int Contact::getVelocity(lua_State * L) { love::luax_assert_argc(L, 1, 1); lua_pushnumber(L, world->scaleUp(point.velocity.x)); lua_pushnumber(L, world->scaleUp(point.velocity.y)); return 2; } int Contact::getNormal(lua_State * L) { love::luax_assert_argc(L, 1, 1); lua_pushnumber(L, world->scaleUp(point.normal.x)); lua_pushnumber(L, world->scaleUp(point.normal.y)); return 2; } float Contact::getSeparation() const { return world->scaleUp(point.separation); } float Contact::getFriction() const { return point.friction; } float Contact::getRestitution() const { return point.restitution; } } // box2d } // physics } // love