/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "RopeJoint.h" // Module #include "Body.h" #include "World.h" #include "Physics.h" namespace love { namespace physics { namespace box2d { RopeJoint::RopeJoint(Body *body1, Body *body2, float x1, float y1, float x2, float y2, float maxLength, bool collideConnected) : Joint(body1, body2) , joint(NULL) { b2RopeJointDef def; def.bodyA = body1->body; def.bodyB = body2->body; body1->getLocalPoint(x1, y1, x1, y1); body2->getLocalPoint(x2, y2, x2, y2); def.localAnchorA.x = Physics::scaleDown(x1); def.localAnchorA.y = Physics::scaleDown(y1); def.localAnchorB.x = Physics::scaleDown(x2); def.localAnchorB.y = Physics::scaleDown(y2); def.maxLength = Physics::scaleDown(maxLength); def.collideConnected = collideConnected; joint = (b2RopeJoint *)createJoint(&def); } RopeJoint::~RopeJoint() { } float RopeJoint::getMaxLength() const { return Physics::scaleUp(joint->GetMaxLength()); } } // box2d } // physics } // love