/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H #define LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H // LOVE #include "common/runtime.h" #include "Fixture.h" #include "wrap_Physics.h" namespace love { namespace physics { namespace box2d { Fixture *luax_checkfixture(lua_State *L, int idx); int w_Fixture_getType(lua_State *L); int w_Fixture_setFriction(lua_State *L); int w_Fixture_setRestitution(lua_State *L); int w_Fixture_setDensity(lua_State *L); int w_Fixture_setSensor(lua_State *L); int w_Fixture_getFriction(lua_State *L); int w_Fixture_getRestitution(lua_State *L); int w_Fixture_getDensity(lua_State *L); int w_Fixture_isSensor(lua_State *L); int w_Fixture_getBody(lua_State *L); int w_Fixture_getShape(lua_State *L); int w_Fixture_testPoint(lua_State *L); int w_Fixture_rayCast(lua_State *L); int w_Fixture_setFilterData(lua_State *L); int w_Fixture_getFilterData(lua_State *L); int w_Fixture_setCategory(lua_State *L); int w_Fixture_getCategory(lua_State *L); int w_Fixture_setMask(lua_State *L); int w_Fixture_getMask(lua_State *L); int w_Fixture_setUserData(lua_State *L); int w_Fixture_getUserData(lua_State *L); int w_Fixture_getBoundingBox(lua_State *L); int w_Fixture_getMassData(lua_State *L); int w_Fixture_getGroupIndex(lua_State *L); int w_Fixture_setGroupIndex(lua_State *L); int w_Fixture_destroy(lua_State *L); extern "C" int luaopen_fixture(lua_State *L); } // box2d } // physics } // love #endif // LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H