/** * Copyright (c) 2006-2022 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once #include #include namespace love { namespace graphics { enum StencilAction { STENCIL_REPLACE, STENCIL_INCREMENT, STENCIL_DECREMENT, STENCIL_INCREMENT_WRAP, STENCIL_DECREMENT_WRAP, STENCIL_INVERT, STENCIL_MAX_ENUM }; enum CompareMode { COMPARE_LESS, COMPARE_LEQUAL, COMPARE_EQUAL, COMPARE_GEQUAL, COMPARE_GREATER, COMPARE_NOTEQUAL, COMPARE_ALWAYS, COMPARE_NEVER, COMPARE_MAX_ENUM }; /** * GPU APIs do the comparison in the opposite way of what makes sense for some * of love's APIs. For example in OpenGL if the compare function is GL_GREATER, * then the stencil test will pass if the reference value is greater than the * value in the stencil buffer. With our stencil API it's more intuitive to * assume that setStencilTest(COMPARE_GREATER, 4) will make it pass if the * stencil buffer has a value greater than 4. **/ CompareMode getReversedCompareMode(CompareMode mode); bool getConstant(const char *in, StencilAction &out); bool getConstant(StencilAction in, const char *&out); std::vector getConstants(StencilAction); bool getConstant(const char *in, CompareMode &out); bool getConstant(CompareMode in, const char *&out); std::vector getConstants(CompareMode); } // graphics } // love