/** * Copyright (c) 2006-2019 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_TEXTURE_H #define LOVE_GRAPHICS_TEXTURE_H // LOVE #include "common/StringMap.h" #include "common/math.h" #include "common/pixelformat.h" #include "common/Exception.h" #include "common/Optional.h" #include "common/int.h" #include "Drawable.h" #include "Quad.h" #include "vertex.h" #include "depthstencil.h" #include "Resource.h" // C #include namespace love { namespace graphics { class Graphics; enum TextureType { TEXTURE_2D, TEXTURE_VOLUME, TEXTURE_2D_ARRAY, TEXTURE_CUBE, TEXTURE_MAX_ENUM }; /** * Base class for 2D textures. All textures can be drawn with Quads, have a * width and height, and have filter and wrap modes. **/ class Texture : public Drawable, public Resource { public: static love::Type type; enum WrapMode { WRAP_CLAMP, WRAP_CLAMP_ZERO, WRAP_REPEAT, WRAP_MIRRORED_REPEAT, WRAP_MAX_ENUM }; enum FilterMode { FILTER_NONE, FILTER_LINEAR, FILTER_NEAREST, FILTER_MAX_ENUM }; struct Filter { FilterMode min = FILTER_LINEAR; FilterMode mag = FILTER_LINEAR; FilterMode mipmap = FILTER_NONE; float anisotropy = 1.0f; }; struct Wrap { WrapMode s = WRAP_CLAMP; WrapMode t = WRAP_CLAMP; WrapMode r = WRAP_CLAMP; }; static Filter defaultFilter; static FilterMode defaultMipmapFilter; static float defaultMipmapSharpness; static int64 totalGraphicsMemory; Texture(TextureType texType); virtual ~Texture(); // Drawable. void draw(Graphics *gfx, const Matrix4 &m) override; /** * Draws the texture using the specified transformation with a Quad applied. **/ virtual void draw(Graphics *gfx, Quad *quad, const Matrix4 &m); void drawLayer(Graphics *gfx, int layer, const Matrix4 &m); virtual void drawLayer(Graphics *gfx, int layer, Quad *quad, const Matrix4 &m); TextureType getTextureType() const; PixelFormat getPixelFormat() const; bool isReadable() const; bool isValidSlice(int slice) const; int getWidth(int mip = 0) const; int getHeight(int mip = 0) const; int getDepth(int mip = 0) const; int getLayerCount() const; int getMipmapCount() const; int getPixelWidth(int mip = 0) const; int getPixelHeight(int mip = 0) const; float getDPIScale() const; virtual void setFilter(const Filter &f); virtual const Filter &getFilter() const; virtual bool setWrap(const Wrap &w) = 0; virtual const Wrap &getWrap() const; // Sets the mipmap texture LOD bias (sharpness) value. virtual bool setMipmapSharpness(float sharpness) = 0; float getMipmapSharpness() const; virtual void setDepthSampleMode(Optional mode = Optional()); Optional getDepthSampleMode() const; Quad *getQuad() const; static bool validateFilter(const Filter &f, bool mipmapsAllowed); static int getTotalMipmapCount(int w, int h); static int getTotalMipmapCount(int w, int h, int d); static bool getConstant(const char *in, TextureType &out); static bool getConstant(TextureType in, const char *&out); static std::vector getConstants(TextureType); static bool getConstant(const char *in, FilterMode &out); static bool getConstant(FilterMode in, const char *&out); static std::vector getConstants(FilterMode); static bool getConstant(const char *in, WrapMode &out); static bool getConstant(WrapMode in, const char *&out); static std::vector getConstants(WrapMode); protected: void initQuad(); void setGraphicsMemorySize(int64 size); bool validateDimensions(bool throwException) const; TextureType texType; PixelFormat format; bool readable; int width; int height; int depth; int layers; int mipmapCount; int pixelWidth; int pixelHeight; Filter filter; Wrap wrap; float mipmapSharpness; Optional depthCompareMode; StrongRef quad; int64 graphicsMemorySize; private: static StringMap::Entry texTypeEntries[]; static StringMap texTypes; static StringMap::Entry filterModeEntries[]; static StringMap filterModes; static StringMap::Entry wrapModeEntries[]; static StringMap wrapModes; }; // Texture } // graphics } // love #endif // LOVE_GRAPHICS_TEXTURE_H