/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H #define LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H // LOVE #include #include "wrap_Image.h" #include "ParticleSystem.h" namespace love { namespace graphics { namespace opengl { ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx); int w_ParticleSystem_setSprite(lua_State * L); int w_ParticleSystem_setBufferSize(lua_State * L); int w_ParticleSystem_setEmissionRate(lua_State * L); int w_ParticleSystem_setLifetime(lua_State * L); int w_ParticleSystem_setParticleLife(lua_State * L); int w_ParticleSystem_setPosition(lua_State * L); int w_ParticleSystem_setDirection(lua_State * L); int w_ParticleSystem_setSpread(lua_State * L); int w_ParticleSystem_setRelativeDirection(lua_State * L); int w_ParticleSystem_setSpeed(lua_State * L); int w_ParticleSystem_setGravity(lua_State * L); int w_ParticleSystem_setRadialAcceleration(lua_State * L); int w_ParticleSystem_setTangentialAcceleration(lua_State * L); int w_ParticleSystem_setSize(lua_State * L); int w_ParticleSystem_setSizeVariation(lua_State * L); int w_ParticleSystem_setRotation(lua_State * L); int w_ParticleSystem_setSpin(lua_State * L); int w_ParticleSystem_setSpinVariation(lua_State * L); int w_ParticleSystem_setColor(lua_State * L); int w_ParticleSystem_setOffset(lua_State * L); int w_ParticleSystem_getX(lua_State * L); int w_ParticleSystem_getY(lua_State * L); int w_ParticleSystem_getDirection(lua_State * L); int w_ParticleSystem_getSpread(lua_State * L); int w_ParticleSystem_getOffsetX(lua_State * L); int w_ParticleSystem_getOffsetY(lua_State * L); int w_ParticleSystem_count(lua_State * L); int w_ParticleSystem_start(lua_State * L); int w_ParticleSystem_stop(lua_State * L); int w_ParticleSystem_pause(lua_State * L); int w_ParticleSystem_reset(lua_State * L); int w_ParticleSystem_isActive(lua_State * L); int w_ParticleSystem_isEmpty(lua_State * L); int w_ParticleSystem_isFull(lua_State * L); int w_ParticleSystem_update(lua_State * L); int luaopen_particlesystem(lua_State * L); } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H