/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_SoundData.h" #include namespace love { namespace sound { SoundData * luax_checksounddata(lua_State * L, int idx) { return luax_checktype(L, idx, "SoundData", SOUND_SOUND_DATA_T); } int w_SoundData_getChannels(lua_State * L) { SoundData * t = luax_checksounddata(L, 1); lua_pushinteger(L, t->getChannels()); return 1; } int w_SoundData_getBits(lua_State * L) { SoundData * t = luax_checksounddata(L, 1); lua_pushinteger(L, t->getBits()); return 1; } int w_SoundData_getSampleRate(lua_State * L) { SoundData * t = luax_checksounddata(L, 1); lua_pushinteger(L, t->getSampleRate()); return 1; } int w_SoundData_setSample(lua_State * L) { SoundData * sd = luax_checksounddata(L, 1); int i = (int)lua_tointeger(L, 2); float sample = (float)lua_tonumber(L, 3); sd->setSample(i, sample); return 0; } int w_SoundData_getSample(lua_State * L) { SoundData * sd = luax_checksounddata(L, 1); int i = (int)lua_tointeger(L, 2); lua_pushnumber(L, sd->getSample(i)); return 1; } static const luaL_Reg functions[] = { // Data { "getPointer", w_Data_getPointer }, { "getSize", w_Data_getSize }, { "getChannels", w_SoundData_getChannels }, { "getBits", w_SoundData_getBits }, { "getSampleRate", w_SoundData_getSampleRate }, { "setSample", w_SoundData_setSample }, { "getSample", w_SoundData_getSample }, { 0, 0 } }; int luaopen_sounddata(lua_State * L) { return luax_register_type(L, "SoundData", functions); } } // sound } // love