/** * Copyright (c) 2006-2022 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once #include "graphics/Texture.h" #include "graphics/Volatile.h" #include "VulkanWrapper.h" namespace love { namespace graphics { namespace vulkan { class Graphics; class Texture final : public graphics::Texture , public Volatile { public: Texture(love::graphics::Graphics *gfx, const Settings &settings, const Slices *data); ~Texture(); virtual bool loadVolatile() override; virtual void unloadVolatile() override; void setSamplerState(const SamplerState &s) override; VkImageLayout getImageLayout() const; void copyFromBuffer(graphics::Buffer *source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect &rect) override; void copyToBuffer(graphics::Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth, size_t size) override; ptrdiff_t getRenderTargetHandle() const override; ptrdiff_t getSamplerHandle() const override; VkImageView getRenderTargetView(int mip, int layer); VkSampleCountFlagBits getMsaaSamples() const; void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r) override; void generateMipmapsInternal() override; int getMSAA() const override; ptrdiff_t getHandle() const override; private: void createTextureImageView(); void clear(); VkClearColorValue getClearValue(); Graphics *vgfx = nullptr; VkDevice device = VK_NULL_HANDLE; VkImageAspectFlags imageAspect; VmaAllocator allocator = VK_NULL_HANDLE; VkImage textureImage = VK_NULL_HANDLE; VkImageLayout imageLayout = VK_IMAGE_LAYOUT_UNDEFINED; VmaAllocation textureImageAllocation = VK_NULL_HANDLE; VkImageView textureImageView = VK_NULL_HANDLE; std::vector> renderTargetImageViews; VkSampler textureSampler = VK_NULL_HANDLE; Slices slices; int layerCount = 0; VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT; }; } // vulkan } // graphics } // love